4jcraft/targets/minecraft/world/level/levelgen/CustomLevelSource.h

94 lines
2.4 KiB
C++

#pragma once
#include <stdint.h>
#include <format>
#include <string>
#include <vector>
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
class Level;
class PerlinNoise;
class Random;
#ifndef _CONTENT_PACKAGE
#define _OVERRIDE_HEIGHTMAP
#endif
class ProgressListener;
class LargeFeature;
class StrongholdFeature;
class VillageFeature;
class MineShaftFeature;
class RandomScatteredLargeFeature;
class CustomLevelSource : public ChunkSource {
public:
static const double SNOW_CUTOFF;
static const double SNOW_SCALE;
static const bool FLOATING_ISLANDS = false;
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
#ifdef _OVERRIDE_HEIGHTMAP
Random* random;
Random* pprandom; // 4J - added
PerlinNoise* perlinNoise3;
LargeFeature* caveFeature;
StrongholdFeature* strongholdFeature;
VillageFeature* villageFeature;
MineShaftFeature* mineShaftFeature;
RandomScatteredLargeFeature* scatteredFeature;
LargeFeature* canyonFeature;
Level* level;
#endif
std::vector<uint8_t> m_heightmapOverride;
std::vector<uint8_t> m_waterheightOverride;
private:
const bool generateStructures;
public:
CustomLevelSource(Level* level, int64_t seed, bool generateStructures);
~CustomLevelSource();
public:
void prepareHeights(int xOffs, int zOffs, std::vector<uint8_t>& blocks);
public:
void buildSurfaces(int xOffs, int zOffs, std::vector<uint8_t>& blocks,
std::vector<Biome*>& biomes);
private:
virtual LevelChunk* create(int x, int z);
public:
virtual LevelChunk* getChunk(int xOffs, int zOffs);
virtual void lightChunk(LevelChunk* lc); // 4J added
public:
virtual bool hasChunk(int x, int y);
private:
void calcWaterDepths(ChunkSource* parent, int xt, int zt);
public:
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::string gatherStats();
public:
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::string& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};