4jcraft/targets/minecraft/world/level/chunk/ReadOnlyChunkCache.h

52 lines
1.5 KiB
C++

#pragma once
#include <stdint.h>
#include <string>
#include <vector>
#include "ChunkSource.h"
#include "EmptyLevelChunk.h"
#include "LevelChunk.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
#include "minecraft/world/level/chunk/storage/ChunkStorage.h"
class ProgressListener;
class ChunkStorage;
class Level;
class LevelChunk;
class ReadOnlyChunkCache : public ChunkSource {
private:
static const int LEN = 16;
static const int LEN_MASK = LEN - 1;
std::vector<LevelChunk*> chunks;
Level* level;
ChunkStorage* storage;
public:
ReadOnlyChunkCache(Level* level, ChunkStorage* storage);
virtual ~ReadOnlyChunkCache();
virtual bool hasChunk(int x, int z);
std::vector<uint8_t> emptyPixels;
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int x, int z);
private:
LevelChunk* load(int x, int z); // 4J - TODO - was synchronized
public:
virtual void postProcess(ChunkSource* parent, int x, int z);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::string gatherStats();
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::string& featureName,
int x, int y, int z);
};