4jcraft/targets/minecraft/world/level/chunk/ReadOnlyChunkCache.cpp

77 lines
2.3 KiB
C++

#include "ReadOnlyChunkCache.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/chunk/EmptyLevelChunk.h"
#include "minecraft/world/level/chunk/LevelChunk.h"
#include "minecraft/world/level/chunk/storage/ChunkStorage.h"
ReadOnlyChunkCache::ReadOnlyChunkCache(Level* level, ChunkStorage* storage) {
chunks = std::vector<LevelChunk*>(LEN * LEN);
emptyPixels = std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
this->level = level;
this->storage = storage;
}
ReadOnlyChunkCache::~ReadOnlyChunkCache() {
for (unsigned int i = 0; i < chunks.size(); ++i) delete chunks[i];
}
bool ReadOnlyChunkCache::hasChunk(int x, int z) {
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
return chunks[slot] != nullptr && (chunks[slot]->isAt(x, z));
}
LevelChunk* ReadOnlyChunkCache::create(int x, int z) { return getChunk(x, z); }
LevelChunk* ReadOnlyChunkCache::getChunk(int x, int z) {
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
// 4J - removed try/catch
// try {
if (!hasChunk(x, z)) {
LevelChunk* newChunk = load(x, z);
if (newChunk == nullptr) {
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
chunks[slot] = newChunk;
}
return chunks[slot];
// } catch (Exception e) {
// e.printStackTrace();
// return null;
// }
}
LevelChunk* ReadOnlyChunkCache::load(int x, int z) {
// 4J - remove try/catch
// try {
return storage->load(level, x, z);
// } catch (IOException e) {
// e.printStackTrace();
// return null;
// }
}
// 4J - TODO - was synchronized
void ReadOnlyChunkCache::postProcess(ChunkSource* parent, int x, int z) {}
bool ReadOnlyChunkCache::save(bool force, ProgressListener* progressListener) {
return true;
}
bool ReadOnlyChunkCache::tick() { return false; }
bool ReadOnlyChunkCache::shouldSave() { return false; }
std::string ReadOnlyChunkCache::gatherStats() { return "ReadOnlyChunkCache"; }
std::vector<Biome::MobSpawnerData*>* ReadOnlyChunkCache::getMobsAt(
MobCategory* mobCategory, int x, int y, int z) {
return nullptr;
}
TilePos* ReadOnlyChunkCache::findNearestMapFeature(
Level* level, const std::string& featureName, int x, int y, int z) {
return nullptr;
}