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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
#include "ReadOnlyChunkCache.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/biome/Biome.h"
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#include "minecraft/world/level/chunk/EmptyLevelChunk.h"
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#include "minecraft/world/level/chunk/LevelChunk.h"
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#include "minecraft/world/level/chunk/storage/ChunkStorage.h"
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ReadOnlyChunkCache::ReadOnlyChunkCache(Level* level, ChunkStorage* storage) {
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chunks = std::vector<LevelChunk*>(LEN * LEN);
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emptyPixels = std::vector<uint8_t>(Level::CHUNK_TILE_COUNT);
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this->level = level;
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this->storage = storage;
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}
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ReadOnlyChunkCache::~ReadOnlyChunkCache() {
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for (unsigned int i = 0; i < chunks.size(); ++i) delete chunks[i];
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}
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bool ReadOnlyChunkCache::hasChunk(int x, int z) {
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int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
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return chunks[slot] != nullptr && (chunks[slot]->isAt(x, z));
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}
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LevelChunk* ReadOnlyChunkCache::create(int x, int z) { return getChunk(x, z); }
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LevelChunk* ReadOnlyChunkCache::getChunk(int x, int z) {
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int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
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// 4J - removed try/catch
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// try {
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if (!hasChunk(x, z)) {
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LevelChunk* newChunk = load(x, z);
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if (newChunk == nullptr) {
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newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
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}
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chunks[slot] = newChunk;
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}
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return chunks[slot];
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// } catch (Exception e) {
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// e.printStackTrace();
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// return null;
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// }
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}
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LevelChunk* ReadOnlyChunkCache::load(int x, int z) {
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// 4J - remove try/catch
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// try {
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return storage->load(level, x, z);
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// } catch (IOException e) {
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// e.printStackTrace();
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// return null;
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// }
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}
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// 4J - TODO - was synchronized
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void ReadOnlyChunkCache::postProcess(ChunkSource* parent, int x, int z) {}
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bool ReadOnlyChunkCache::save(bool force, ProgressListener* progressListener) {
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return true;
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}
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bool ReadOnlyChunkCache::tick() { return false; }
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bool ReadOnlyChunkCache::shouldSave() { return false; }
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std::string ReadOnlyChunkCache::gatherStats() { return "ReadOnlyChunkCache"; }
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std::vector<Biome::MobSpawnerData*>* ReadOnlyChunkCache::getMobsAt(
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MobCategory* mobCategory, int x, int y, int z) {
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return nullptr;
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}
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TilePos* ReadOnlyChunkCache::findNearestMapFeature(
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Level* level, const std::string& featureName, int x, int y, int z) {
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return nullptr;
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}
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