4jcraft/targets/minecraft/world/level/biome/TaigaBiome.cpp
2026-04-01 18:17:44 -05:00

25 lines
723 B
C++

#include "TaigaBiome.h"
#include <vector>
#include "java/Class.h"
#include "java/Random.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/biome/BiomeDecorator.h"
#include "minecraft/world/level/levelgen/feature/PineFeature.h"
#include "minecraft/world/level/levelgen/feature/SpruceFeature.h"
TaigaBiome::TaigaBiome(int id) : Biome(id) {
friendlies_wolf.push_back(new MobSpawnerData(
eTYPE_WOLF, 8, 4, 4)); // 4J - moved to their own category
decorator->treeCount = 10;
decorator->grassCount = 1;
}
Feature* TaigaBiome::getTreeFeature(Random* random) {
if (random->nextInt(3) == 0) {
return new PineFeature();
}
return new SpruceFeature(false);
}