4jcraft/targets/minecraft/world/level/biome/SwampBiome.cpp

46 lines
1.4 KiB
C++

#include "minecraft/world/level/biome/SwampBiome.h"
#include <vector>
#include "java/Class.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/biome/BiomeDecorator.h"
#include "minecraft/world/level/levelgen/feature/SwampTreeFeature.h"
SwampBiome::SwampBiome(int id) : Biome(id) {
decorator->treeCount = 2;
decorator->flowerCount = -999;
decorator->deadBushCount = 1;
decorator->mushroomCount = 8;
decorator->reedsCount = 10;
decorator->clayCount = 1;
decorator->waterlilyCount = 4;
// waterColor = 0xe0ffae;
enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
}
Feature* SwampBiome::getTreeFeature(Random* random) {
return new SwampTreeFeature(); // 4J used to return member swampTree, now
// returning newly created object so that
// caller can be consistently resposible for
// cleanup
}
// 4J Stu - Not using these any more
// int SwampBiome::getGrassColor()
//{
// double temp = getTemperature();
// double rain = getDownfall();
//
// return ((GrassColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
//}
//
// int SwampBiome::getFolageColor()
//{
// double temp = getTemperature();
// double rain = getDownfall();
//
// return ((FoliageColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
//}