4jcraft/targets/minecraft/world/level/biome/JungleBiome.cpp
2026-04-01 18:17:44 -05:00

70 lines
2.6 KiB
C++

#include "JungleBiome.h"
#include <vector>
#include "java/Class.h"
#include "java/Random.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/biome/Biome.h"
#include "minecraft/world/level/biome/BiomeDecorator.h"
#include "minecraft/world/level/levelgen/feature/BasicTreeFeature.h"
#include "minecraft/world/level/levelgen/feature/GroundBushFeature.h"
#include "minecraft/world/level/levelgen/feature/MegaTreeFeature.h"
#include "minecraft/world/level/levelgen/feature/TallGrassFeature.h"
#include "minecraft/world/level/levelgen/feature/TreeFeature.h"
#include "minecraft/world/level/levelgen/feature/VinesFeature.h"
#include "minecraft/world/level/tile/LeafTile.h"
#include "minecraft/world/level/tile/TallGrassPlantTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/TreeTile.h"
JungleBiome::JungleBiome(int id) : Biome(id) {
decorator->treeCount = 50;
decorator->grassCount = 25;
decorator->flowerCount = 4;
enemies.push_back(new MobSpawnerData(eTYPE_OCELOT, 2, 1, 1));
// make chicken a lot more common in the jungle
friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4));
}
Feature* JungleBiome::getTreeFeature(Random* random) {
if (random->nextInt(10) == 0) {
return new BasicTree(
false); // 4J used to return member fancyTree, now returning newly
// created object so that caller can be consistently
// resposible for cleanup
}
if (random->nextInt(2) == 0) {
return new GroundBushFeature(TreeTile::JUNGLE_TRUNK,
LeafTile::NORMAL_LEAF);
}
if (random->nextInt(3) == 0) {
return new MegaTreeFeature(false, 10 + random->nextInt(20),
TreeTile::JUNGLE_TRUNK,
LeafTile::JUNGLE_LEAF);
}
return new TreeFeature(false, 4 + random->nextInt(7),
TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, true);
}
Feature* JungleBiome::getGrassFeature(Random* random) {
if (random->nextInt(4) == 0) {
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::FERN);
}
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);
}
void JungleBiome::decorate(Level* level, Random* random, int xo, int zo) {
Biome::decorate(level, random, xo, zo);
VinesFeature* vines = new VinesFeature();
for (int i = 0; i < 50; i++) {
int x = xo + random->nextInt(16) + 8;
int y = Level::genDepth / 2;
int z = zo + random->nextInt(16) + 8;
vines->place(level, random, x, y, z);
}
}