4jcraft/targets/minecraft/world/level/biome/FixedBiomeSource.cpp

140 lines
5.2 KiB
C++

#include "FixedBiomeSource.h"
#include <algorithm>
#include <vector>
#include "java/Arrays.h"
#include "java/Random.h"
#include "minecraft/world/level/TilePos.h"
#include "minecraft/world/level/biome/Biome.h"
FixedBiomeSource::FixedBiomeSource(Biome* fixed, float temperature,
float downfall) {
biome = fixed;
this->temperature = temperature;
this->downfall = downfall;
}
Biome* FixedBiomeSource::getBiome(ChunkPos* cp) { return biome; }
Biome* FixedBiomeSource::getBiome(int x, int z) { return biome; }
float FixedBiomeSource::getTemperature(int x, int z) { return temperature; }
void FixedBiomeSource::getTemperatureBlock(std::vector<float>& temperatures,
int x, int z, int w, int h) const {
if (temperatures.empty() || temperatures.size() < (unsigned int)(w * h)) {
temperatures = std::vector<float>(w * h);
}
Arrays::fill(temperatures, 0, w * h, temperature);
}
std::vector<float> FixedBiomeSource::getTemperatureBlock(int x, int z, int w,
int h) const {
std::vector<float> temps(w * h);
getTemperatureBlock(temps, x, z, w, h);
return temps;
}
// 4J - note that caller is responsible for deleting returned array.
// temperatures array is for output only.
void FixedBiomeSource::getTemperatureBlock(std::vector<double>& temperatures,
int x, int z, int w, int h) const {
temperatures = std::vector<double>(w * h);
Arrays::fill(temperatures, 0, w * h, (double)temperature);
}
void FixedBiomeSource::getDownfallBlock(std::vector<float>& downfalls, int x,
int z, int w, int h) const {
if (downfalls.empty() || downfalls.size() < (unsigned int)(w * h)) {
downfalls = std::vector<float>(w * h);
}
Arrays::fill(downfalls, 0, w * h, downfall);
}
std::vector<float> FixedBiomeSource::getDownfallBlock(int x, int z, int w,
int h) const {
std::vector<float> downfalls(w * h);
getDownfallBlock(downfalls, x, z, w, h);
return downfalls;
}
float FixedBiomeSource::getDownfall(int x, int z) const { return downfall; }
void FixedBiomeSource::getDownfallBlock(std::vector<double>& downfalls, int x,
int z, int w, int h) {
if (downfalls.empty() || downfalls.size() < (unsigned int)(w * h)) {
downfalls = std::vector<double>(w * h);
}
Arrays::fill(downfalls, 0, w * h, (double)downfall);
}
// 4J - caller is responsible for deleting biomes array, plus any optional
// arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getBiomeBlock(std::vector<Biome*>& biomes, int x, int z,
int w, int h, bool useCache) const {
biomes = std::vector<Biome*>(w * h);
Arrays::fill(biomes, 0, w * h, biome);
}
// 4J - caller is responsible for deleting biomes array, plus any optional
// arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getBiomeIndexBlock(std::vector<uint8_t>& biomeIndices,
int x, int z, int w, int h,
bool useCache) const {
biomeIndices = std::vector<uint8_t>(w * h);
int biomeIndex = biome->id;
Arrays::fill(biomeIndices, 0, w * h, biomeIndex);
}
// 4J-PB added in from beyond 1.8.2
// 4J - caller is responsible for deleting biomes array, plus any optional
// arrays output if pointers are passed in (_temperatures, _downfalls)
void FixedBiomeSource::getRawBiomeBlock(std::vector<Biome*>& biomes, int x,
int z, int w, int h) const {
biomes = std::vector<Biome*>(w * h);
Arrays::fill(biomes, 0, w * h, biome);
}
// 4J-PB added in from beyond 1.8.2
// 4J - caller is responsible for deleting biomes array, plus any optional
// arrays output if pointers are passed in (_temperatures, _downfalls)
std::vector<Biome*> FixedBiomeSource::getRawBiomeBlock(int x, int z, int w,
int h) const {
std::vector<Biome*> biomes;
getRawBiomeBlock(biomes, x, z, w, h);
return biomes;
}
TilePos* FixedBiomeSource::findBiome(int x, int z, int r, Biome* toFind,
Random* random) {
if (toFind == biome) {
return new TilePos(x - r + random->nextInt(r * 2 + 1), 0,
z - r + random->nextInt(r * 2 + 1));
}
return nullptr;
}
TilePos* FixedBiomeSource::findBiome(int x, int z, int r,
const std::vector<Biome*>& allowed,
Random* random) {
if (find(allowed.begin(), allowed.end(), biome) != allowed.end()) {
return new TilePos(x - r + random->nextInt(r * 2 + 1), 0,
z - r + random->nextInt(r * 2 + 1));
}
return nullptr;
}
bool FixedBiomeSource::containsOnly(int x, int z, int r, Biome* allowed) {
return allowed == biome;
}
bool FixedBiomeSource::containsOnly(int x, int z, int r,
const std::vector<Biome*>& allowed) {
return find(allowed.begin(), allowed.end(), biome) != allowed.end();
}