4jcraft/targets/minecraft/world/level/biome/BiomeCache.cpp

142 lines
4.4 KiB
C++

#include "minecraft/IGameServices.h"
#include "BiomeCache.h"
#include <utility>
#include "BiomeSource.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/world/level/biome/Biome.h"
BiomeCache::Block::Block(int x, int z, BiomeCache* parent) {
// temps = std::vector<float>(ZONE_SIZE * ZONE_SIZE, false);
// // MGH - added "no clear" flag to arrayWithLength downfall =
// std::vector<float>(ZONE_SIZE
// * ZONE_SIZE, false); biomes = std::vector<Biome*>(ZONE_SIZE *
// ZONE_SIZE, false);
biomeIndices = std::vector<uint8_t>(ZONE_SIZE * ZONE_SIZE, false);
lastUse = 0;
this->x = x;
this->z = z;
// parent->source->getTemperatureBlock(temps, x << ZONE_SIZE_BITS, z <<
// ZONE_SIZE_BITS, ZONE_SIZE, ZONE_SIZE);
// parent->source->getDownfallBlock(downfall, x << ZONE_SIZE_BITS, z <<
// ZONE_SIZE_BITS, ZONE_SIZE, ZONE_SIZE);
// parent->source->getBiomeBlock(biomes, x << ZONE_SIZE_BITS, z <<
// ZONE_SIZE_BITS, ZONE_SIZE, ZONE_SIZE, false); 4jcraft added cast to
// unsigned
parent->source->getBiomeIndexBlock(
biomeIndices, (unsigned)x << ZONE_SIZE_BITS,
(unsigned)z << ZONE_SIZE_BITS, ZONE_SIZE, ZONE_SIZE, false);
}
BiomeCache::Block::~Block() {}
Biome* BiomeCache::Block::getBiome(int x, int z) {
// return biomes[(x & ZONE_SIZE_MASK) | ((z & ZONE_SIZE_MASK) <<
// ZONE_SIZE_BITS)];
int biomeIndex = biomeIndices[(x & ZONE_SIZE_MASK) |
((z & ZONE_SIZE_MASK) << ZONE_SIZE_BITS)];
return Biome::biomes[biomeIndex];
}
float BiomeCache::Block::getTemperature(int x, int z) {
// return temps[(x & ZONE_SIZE_MASK) | ((z & ZONE_SIZE_MASK) <<
// ZONE_SIZE_BITS)];
int biomeIndex = biomeIndices[(x & ZONE_SIZE_MASK) |
((z & ZONE_SIZE_MASK) << ZONE_SIZE_BITS)];
return Biome::biomes[biomeIndex]->getTemperature();
}
float BiomeCache::Block::getDownfall(int x, int z) {
// return downfall[(x & ZONE_SIZE_MASK) | ((z & ZONE_SIZE_MASK) <<
// ZONE_SIZE_BITS)];
int biomeIndex = biomeIndices[(x & ZONE_SIZE_MASK) |
((z & ZONE_SIZE_MASK) << ZONE_SIZE_BITS)];
return Biome::biomes[biomeIndex]->getDownfall();
}
BiomeCache::BiomeCache(BiomeSource* source) {
// 4J Initialisors
lastUpdateTime = 0;
this->source = source;
}
BiomeCache::~BiomeCache() {
// 4J Stu - Delete source?
// delete source;
for (auto it = all.begin(); it != all.end(); ++it) {
delete (*it);
}
}
BiomeCache::Block* BiomeCache::getBlockAt(int x, int z) {
std::lock_guard<std::mutex> lock(m_CS);
x >>= ZONE_SIZE_BITS;
z >>= ZONE_SIZE_BITS;
int64_t slot =
(((int64_t)x) & 0xffffffffl) | ((((int64_t)z) & 0xffffffffl) << 32l);
auto it = cached.find(slot);
Block* block = nullptr;
if (it == cached.end()) {
block = new Block(x, z, this);
cached[slot] = block;
all.push_back(block);
} else {
block = it->second;
}
block->lastUse = gameServices().getAppTime();
return block;
}
Biome* BiomeCache::getBiome(int x, int z) {
return getBlockAt(x, z)->getBiome(x, z);
}
float BiomeCache::getTemperature(int x, int z) {
return getBlockAt(x, z)->getTemperature(x, z);
}
float BiomeCache::getDownfall(int x, int z) {
return getBlockAt(x, z)->getDownfall(x, z);
}
void BiomeCache::update() {
std::lock_guard<std::mutex> lock(m_CS);
int64_t now = gameServices().getAppTime();
int64_t utime = now - lastUpdateTime;
if (utime > DECAY_TIME / 4 || utime < 0) {
lastUpdateTime = now;
for (auto it = all.begin(); it != all.end();) {
Block* block = *it;
int64_t time = now - block->lastUse;
if (time > DECAY_TIME || time < 0) {
it = all.erase(it);
int64_t slot = (((int64_t)block->x) & 0xffffffffl) |
((((int64_t)block->z) & 0xffffffffl) << 32l);
cached.erase(slot);
delete block;
} else {
++it;
}
}
}
}
std::vector<Biome*> BiomeCache::getBiomeBlockAt(int x, int z) {
std::vector<uint8_t> indices = getBlockAt(x, z)->biomeIndices;
std::vector<Biome*> biomes(indices.size());
for (int i = 0; i < indices.size(); i++)
biomes[i] = Biome::biomes[indices[i]];
return biomes;
}
std::vector<uint8_t> BiomeCache::getBiomeIndexBlockAt(int x, int z) {
return getBlockAt(x, z)->biomeIndices;
}