4jcraft/targets/minecraft/world/level/TickNextTickData.cpp

81 lines
2.5 KiB
C++

#include "TickNextTickData.h"
#include <cstdint>
#include "minecraft/world/level/tile/Tile.h"
int64_t TickNextTickData::C = 0;
TickNextTickData::TickNextTickData(int x, int y, int z, int tileId) {
m_delay = 0;
c = C++;
this->x = x;
this->y = y;
this->z = z;
this->tileId = tileId;
priorityTilt = 0;
}
bool TickNextTickData::equals(const TickNextTickData* o) const {
// TODO 4J Is this safe to cast it before we do a dynamic_cast? Will the
// dynamic_cast still fail? We cannot dynamic_cast a void*
if (o != nullptr) {
TickNextTickData* t = (TickNextTickData*)o;
return x == t->x && y == t->y && z == t->z &&
Tile::isMatching(tileId, t->tileId);
}
return false;
}
int TickNextTickData::hashCode() const {
std::uint32_t hash = (((std::uint32_t)x * 1024u * 1024u) +
((std::uint32_t)z * 1024u) + (std::uint32_t)y) *
256u;
return (std::int32_t)hash;
}
TickNextTickData* TickNextTickData::delay(int64_t l) {
m_delay = l;
return this;
}
void TickNextTickData::setPriorityTilt(int priorityTilt) {
this->priorityTilt = priorityTilt;
}
int TickNextTickData::compareTo(const TickNextTickData* tnd) const {
if (m_delay < tnd->m_delay) return -1;
if (m_delay > tnd->m_delay) return 1;
if (priorityTilt != tnd->priorityTilt)
return priorityTilt - tnd->priorityTilt;
if (c < tnd->c) return -1;
if (c > tnd->c) return 1;
return 0;
}
bool TickNextTickData::operator==(const TickNextTickData& k) {
return equals(&k);
}
// A class that takes two arguments of the same type as the container elements
// and returns a bool. The expression comp(a,b), where comp is an object of this
// comparison class and a and b are elements of the container, shall return true
// if a is to be placed at an earlier position than b in a strict weak ordering
// operation. This can either be a class implementing a function call operator
// or a pointer to a function (see constructor for an example). This defaults to
// less<Key>, which returns the same as applying the less-than operator (a<b).
bool TickNextTickData::compare_fnct(const TickNextTickData& x,
const TickNextTickData& y) {
return x.compareTo(&y) < 0;
}
int TickNextTickData::hash_fnct(const TickNextTickData& k) {
return k.hashCode();
}
bool TickNextTickData::eq_test(const TickNextTickData& x,
const TickNextTickData& y) {
return x.equals(&y);
}