4jcraft/targets/minecraft/world/level/GameRules.cpp

194 lines
5.3 KiB
C++

#include "minecraft/IGameServices.h"
#include "GameRules.h"
#include <assert.h>
#include "minecraft/GameEnums.h"
#include "app/linux/LinuxGame.h"
// 4J: GameRules isn't in use anymore, just routes any requests to app game host
// options, kept things commented out for context
const int GameRules::RULE_DOFIRETICK = 0;
const int GameRules::RULE_MOBGRIEFING = 1;
const int GameRules::RULE_KEEPINVENTORY = 2;
const int GameRules::RULE_DOMOBSPAWNING = 3;
const int GameRules::RULE_DOMOBLOOT = 4;
const int GameRules::RULE_DOTILEDROPS = 5;
// const int GameRules::RULE_COMMANDBLOCKOUTPUT = 6;
const int GameRules::RULE_NATURAL_REGENERATION = 7;
const int GameRules::RULE_DAYLIGHT = 8;
GameRules::GameRules() {
/*registerRule(RULE_DOFIRETICK, "1");
registerRule(RULE_MOBGRIEFING, "1");
registerRule(RULE_KEEPINVENTORY, "0");
registerRule(RULE_DOMOBSPAWNING, "1");
registerRule(RULE_DOMOBLOOT, "1");
registerRule(RULE_DOTILEDROPS, "1");
registerRule(RULE_COMMANDBLOCKOUTPUT, "1");
registerRule(RULE_NATURAL_REGENERATION, "1");
registerRule(RULE_DAYLIGHT, "1");*/
}
GameRules::~GameRules() {
/*for(auto it = rules.begin(); it != rules.end(); ++it)
{
delete it->second;
}*/
}
bool GameRules::getBoolean(const int rule) {
switch (rule) {
case GameRules::RULE_DOFIRETICK:
return gameServices().getGameHostOption(eGameHostOption_FireSpreads);
case GameRules::RULE_MOBGRIEFING:
return gameServices().getGameHostOption(eGameHostOption_MobGriefing);
case GameRules::RULE_KEEPINVENTORY:
return gameServices().getGameHostOption(eGameHostOption_KeepInventory);
case GameRules::RULE_DOMOBSPAWNING:
return gameServices().getGameHostOption(eGameHostOption_DoMobSpawning);
case GameRules::RULE_DOMOBLOOT:
return gameServices().getGameHostOption(eGameHostOption_DoMobLoot);
case GameRules::RULE_DOTILEDROPS:
return gameServices().getGameHostOption(eGameHostOption_DoTileDrops);
case GameRules::RULE_NATURAL_REGENERATION:
return gameServices().getGameHostOption(eGameHostOption_NaturalRegeneration);
case GameRules::RULE_DAYLIGHT:
return gameServices().getGameHostOption(eGameHostOption_DoDaylightCycle);
default:
assert(0);
return false;
}
}
/*
void GameRules::registerRule(const std::string &name, const std::string
&startValue)
{
rules[name] = new GameRule(startValue);
}
void GameRules::set(const std::string &ruleName, const std::string &newValue)
{
auto it = rules.find(ruleName);
if(it != rules.end() )
{
GameRule *gameRule = it->second;
gameRule->set(newValue);
}
else
{
registerRule(ruleName, newValue);
}
}
std::string GameRules::get(const std::string &ruleName)
{
auto it = rules.find(ruleName);
if(it != rules.end() )
{
GameRule *gameRule = it->second;
return gameRule->get();
}
return "";
}
int GameRules::getInt(const std::string &ruleName)
{
auto it = rules.find(ruleName);
if(it != rules.end() )
{
GameRule *gameRule = it->second;
return gameRule->getInt();
}
return 0;
}
double GameRules::getDouble(const std::string &ruleName)
{
auto it = rules.find(ruleName);
if(it != rules.end() )
{
GameRule *gameRule = it->second;
return gameRule->getDouble();
}
return 0;
}
CompoundTag *GameRules::createTag()
{
CompoundTag *result = new CompoundTag("GameRules");
for(auto it = rules.begin(); it != rules.end(); ++it)
{
GameRule *gameRule = it->second;
result->putString(it->first, gameRule->get());
}
return result;
}
void GameRules::loadFromTag(CompoundTag *tag)
{
vector<Tag *> allTags = tag->getAllTags();
for (auto it = allTags.begin(); it != allTags.end(); ++it)
{
Tag *ruleTag = *it;
std::string ruleName = ruleTag->getName();
std::string value = tag->getString(ruleTag->getName());
set(ruleName, value);
}
}
// Need to delete returned vector.
vector<std::string> *GameRules::getRuleNames()
{
vector<std::string> *out = new vector<std::string>();
for (auto it = rules.begin(); it != rules.end(); it++)
out->push_back(it->first); return out;
}
bool GameRules::contains(const std::string &rule)
{
auto it = rules.find(rule);
return it != rules.end();
}
GameRules::GameRule::GameRule(const std::string &startValue)
{
value = "";
booleanValue = false;
intValue = 0;
doubleValue = 0.0;
set(startValue);
}
void GameRules::GameRule::set(const std::string &newValue)
{
value = newValue;
booleanValue = fromWString<bool>(newValue);
intValue = fromWString<int>(newValue);
doubleValue = fromWString<double>(newValue);
}
std::string GameRules::GameRule::get()
{
return value;
}
bool GameRules::GameRule::getBoolean()
{
return booleanValue;
}
int GameRules::GameRule::getInt()
{
return intValue;
}
double GameRules::GameRule::getDouble()
{
return doubleValue;
}*/