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88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
#include "WeaponRecipes.h"
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#include <vector>
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#include "Recipes.h"
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#include "java/Class.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/level/tile/Tile.h"
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// 4J-PB - adding "" on the end of these so we can detect it
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std::string WeaponRecipies::shapes[][4] = {
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{"X", //
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"X", //
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"#", ""}, //
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};
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void WeaponRecipies::_init() {
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map = new std::vector<Object*>[MAX_WEAPON_RECIPES];
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ADD_OBJECT(map[0], Tile::wood);
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ADD_OBJECT(map[0], Tile::cobblestone);
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ADD_OBJECT(map[0], Item::ironIngot);
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ADD_OBJECT(map[0], Item::diamond);
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ADD_OBJECT(map[0], Item::goldIngot);
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ADD_OBJECT(map[1], Item::sword_wood);
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ADD_OBJECT(map[1], Item::sword_stone);
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ADD_OBJECT(map[1], Item::sword_iron);
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ADD_OBJECT(map[1], Item::sword_diamond);
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ADD_OBJECT(map[1], Item::sword_gold);
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}
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void WeaponRecipies::addRecipes(Recipes* r) {
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char wchTypes[7];
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wchTypes[6] = 0;
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for (unsigned int m = 0; m < map[0].size(); m++) {
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Object* pObjMaterial = map[0].at(m);
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for (int t = 0; t < MAX_WEAPON_RECIPES - 1; t++) {
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Item* target = map[t + 1].at(m)->item;
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wchTypes[0] = 'w';
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wchTypes[1] = 'c';
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wchTypes[2] = 'i';
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wchTypes[3] = 'c';
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wchTypes[5] = 'g';
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if (pObjMaterial->GetType() == eType_TILE) {
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wchTypes[4] = 't';
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r->addShapedRecipy(
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new ItemInstance(target), wchTypes, shapes[t],
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'#', Item::stick, 'X', pObjMaterial->tile, 'T');
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} else {
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// must be Item
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wchTypes[4] = 'i';
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r->addShapedRecipy(
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new ItemInstance(target), wchTypes, shapes[t],
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'#', Item::stick, 'X', pObjMaterial->item, 'T');
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}
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}
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}
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/* 4J-PB - moved out to main recipes so we can avoid them stacking on the
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group display name r->addShapedRecipy(new ItemInstance(Item::bow, 1), //
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"ssscicig",
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" #X", //
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"# X", //
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" #X", //
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'X', Item::string,//
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'#', Item::stick,
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'T');
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r->addShapedRecipy(new ItemInstance(Item::arrow, 4), //
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"ssscicicig",
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"X", //
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"#", //
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"Y", //
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'Y', Item::feather,//
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'X', Item::flint,//
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'#', Item::stick,
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'T');
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*/
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} |