4jcraft/targets/minecraft/world/item/crafting/WeaponRecipes.cpp

88 lines
2.5 KiB
C++

#include "WeaponRecipes.h"
#include <vector>
#include "Recipes.h"
#include "java/Class.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/tile/Tile.h"
// 4J-PB - adding "" on the end of these so we can detect it
std::string WeaponRecipies::shapes[][4] = {
{"X", //
"X", //
"#", ""}, //
};
void WeaponRecipies::_init() {
map = new std::vector<Object*>[MAX_WEAPON_RECIPES];
ADD_OBJECT(map[0], Tile::wood);
ADD_OBJECT(map[0], Tile::cobblestone);
ADD_OBJECT(map[0], Item::ironIngot);
ADD_OBJECT(map[0], Item::diamond);
ADD_OBJECT(map[0], Item::goldIngot);
ADD_OBJECT(map[1], Item::sword_wood);
ADD_OBJECT(map[1], Item::sword_stone);
ADD_OBJECT(map[1], Item::sword_iron);
ADD_OBJECT(map[1], Item::sword_diamond);
ADD_OBJECT(map[1], Item::sword_gold);
}
void WeaponRecipies::addRecipes(Recipes* r) {
char wchTypes[7];
wchTypes[6] = 0;
for (unsigned int m = 0; m < map[0].size(); m++) {
Object* pObjMaterial = map[0].at(m);
for (int t = 0; t < MAX_WEAPON_RECIPES - 1; t++) {
Item* target = map[t + 1].at(m)->item;
wchTypes[0] = 'w';
wchTypes[1] = 'c';
wchTypes[2] = 'i';
wchTypes[3] = 'c';
wchTypes[5] = 'g';
if (pObjMaterial->GetType() == eType_TILE) {
wchTypes[4] = 't';
r->addShapedRecipy(
new ItemInstance(target), wchTypes, shapes[t],
'#', Item::stick, 'X', pObjMaterial->tile, 'T');
} else {
// must be Item
wchTypes[4] = 'i';
r->addShapedRecipy(
new ItemInstance(target), wchTypes, shapes[t],
'#', Item::stick, 'X', pObjMaterial->item, 'T');
}
}
}
/* 4J-PB - moved out to main recipes so we can avoid them stacking on the
group display name r->addShapedRecipy(new ItemInstance(Item::bow, 1), //
"ssscicig",
" #X", //
"# X", //
" #X", //
'X', Item::string,//
'#', Item::stick,
'T');
r->addShapedRecipy(new ItemInstance(Item::arrow, 4), //
"ssscicicig",
"X", //
"#", //
"Y", //
'Y', Item::feather,//
'X', Item::flint,//
'#', Item::stick,
'T');
*/
}