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149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
#include "StoneSlabTileItem.h"
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#include <optional>
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#include "minecraft/Facing.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/TileItem.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/HalfSlabTile.h"
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#include "minecraft/world/level/tile/Tile.h"
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StoneSlabTileItem::StoneSlabTileItem(int id, HalfSlabTile* halfTile,
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HalfSlabTile* fullTile, bool full)
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: TileItem(id) {
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this->halfTile = halfTile;
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this->fullTile = fullTile;
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isFull = full;
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setMaxDamage(0);
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setStackedByData(true);
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}
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Icon* StoneSlabTileItem::getIcon(int itemAuxValue) {
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return Tile::tiles[id]->getTexture(2, itemAuxValue);
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}
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int StoneSlabTileItem::getLevelDataForAuxValue(int auxValue) {
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return auxValue;
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}
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unsigned int StoneSlabTileItem::getDescriptionId(
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std::shared_ptr<ItemInstance> instance) {
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return halfTile->getAuxName(instance->getAuxValue());
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}
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bool StoneSlabTileItem::useOn(std::shared_ptr<ItemInstance> instance,
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std::shared_ptr<Player> player, Level* level,
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int x, int y, int z, int face, float clickX,
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float clickY, float clickZ, bool bTestUseOnOnly) {
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if (isFull) {
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return TileItem::useOn(instance, player, level, x, y, z, face, clickX,
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clickY, clickZ, bTestUseOnOnly);
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}
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if (instance->count == 0) return false;
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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bool isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (((face == Facing::UP && !isUpper) ||
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(face == Facing::DOWN && isUpper)) &&
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currentTile == halfTile->id && slabType == instance->getAuxValue()) {
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if (bTestUseOnOnly) {
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return true;
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}
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auto tile_bb = fullTile->getAABB(level, x, y, z);
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if (level->isUnobstructed(tile_bb.has_value() ? &*tile_bb : nullptr) &&
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level->setTileAndData(x, y, z, fullTile->id, slabType,
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Tile::UPDATE_ALL)) {
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f,
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fullTile->soundType->getPlaceSound(),
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(fullTile->soundType->getVolume() + 1) / 2,
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fullTile->soundType->getPitch() * 0.8f);
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instance->count--;
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}
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return true;
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} else if (tryConvertTargetTile(instance, player, level, x, y, z, face,
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bTestUseOnOnly)) {
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return true;
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} else {
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return TileItem::useOn(instance, player, level, x, y, z, face, clickX,
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clickY, clickZ, bTestUseOnOnly);
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}
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}
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bool StoneSlabTileItem::mayPlace(Level* level, int x, int y, int z, int face,
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std::shared_ptr<Player> player,
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std::shared_ptr<ItemInstance> item) {
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int ox = x, oy = y, oz = z;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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bool isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (((face == Facing::UP && !isUpper) ||
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(face == Facing::DOWN && isUpper)) &&
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currentTile == halfTile->id && slabType == item->getAuxValue()) {
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return true;
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}
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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currentTile = level->getTile(x, y, z);
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currentData = level->getData(x, y, z);
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slabType = currentData & HalfSlabTile::TYPE_MASK;
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isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (currentTile == halfTile->id && slabType == item->getAuxValue()) {
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return true;
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}
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return TileItem::mayPlace(level, ox, oy, oz, face, player, item);
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}
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bool StoneSlabTileItem::tryConvertTargetTile(
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std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player,
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Level* level, int x, int y, int z, int face, bool bTestUseOnOnly) {
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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if (currentTile == halfTile->id && slabType == instance->getAuxValue()) {
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if (bTestUseOnOnly) {
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return true;
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}
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auto tile_bb = fullTile->getAABB(level, x, y, z);
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if (level->isUnobstructed(tile_bb.has_value() ? &*tile_bb : nullptr) &&
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level->setTileAndData(x, y, z, fullTile->id, slabType,
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Tile::UPDATE_ALL)) {
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f,
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fullTile->soundType->getPlaceSound(),
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(fullTile->soundType->getVolume() + 1) / 2,
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fullTile->soundType->getPitch() * 0.8f);
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instance->count--;
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}
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return true;
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}
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return false;
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}
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