4jcraft/targets/minecraft/world/item/SkullItem.cpp

138 lines
4.3 KiB
C++

#include "SkullItem.h"
#include "Facing.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/IconRegister.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/SkullTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/SkullTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
#include "nbt/CompoundTag.h"
#include "strings.h"
const unsigned int SkullItem::NAMES[SKULL_COUNT] = {
IDS_ITEM_SKULL_SKELETON, IDS_ITEM_SKULL_WITHER, IDS_ITEM_SKULL_ZOMBIE,
IDS_ITEM_SKULL_CHARACTER, IDS_ITEM_SKULL_CREEPER};
std::string SkullItem::ICON_NAMES[SKULL_COUNT] = {
"skeleton", "wither", "zombie", "char", "creeper"};
SkullItem::SkullItem(int id) : Item(id) {
// setItemCategory(CreativeModeTab.TAB_DECORATIONS);
setMaxDamage(0);
setStackedByData(true);
}
bool SkullItem::useOn(
std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player,
Level* level, int x, int y, int z, int face, float clickX, float clickY,
float clickZ,
bool bTestUseOnOnly) // float clickX, float clickY, float clickZ)
{
if (face == 0) return false;
if (!level->getMaterial(x, y, z)->isSolid()) return false;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
// if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (!Tile::skull->mayPlace(level, x, y, z)) return false;
if (!bTestUseOnOnly) {
level->setTileAndData(x, y, z, Tile::skull_Id, face,
Tile::UPDATE_CLIENTS);
int rot = 0;
if (face == Facing::UP) {
rot = Mth::floor(((player->yRot) * 16) / 360 + 0.5) & 15;
}
std::shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
std::shared_ptr<SkullTileEntity> skull =
std::dynamic_pointer_cast<SkullTileEntity>(skullTE);
if (skull != nullptr) {
std::string extra = "";
if (instance->hasTag() &&
instance->getTag()->contains("SkullOwner")) {
extra = instance->getTag()->getString("SkullOwner");
}
skull->setSkullType(instance->getAuxValue(), extra);
skull->setRotation(rot);
((SkullTile*)Tile::skull)->checkMobSpawn(level, x, y, z, skull);
}
instance->count--;
}
return true;
}
bool SkullItem::mayPlace(Level* level, int x, int y, int z, int face,
std::shared_ptr<Player> player,
std::shared_ptr<ItemInstance> item) {
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id) {
face = Facing::UP;
} else if (currentTile != Tile::vine_Id &&
currentTile != Tile::tallgrass_Id &&
currentTile != Tile::deadBush_Id) {
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
}
return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr, item);
}
Icon* SkullItem::getIcon(int itemAuxValue) {
if (itemAuxValue < 0 || itemAuxValue >= SKULL_COUNT) {
itemAuxValue = 0;
}
return icons[itemAuxValue];
}
int SkullItem::getLevelDataForAuxValue(int auxValue) { return auxValue; }
unsigned int SkullItem::getDescriptionId(int iData) {
if (iData < 0 || iData >= SKULL_COUNT) {
iData = 0;
}
return NAMES[iData];
}
unsigned int SkullItem::getDescriptionId(
std::shared_ptr<ItemInstance> instance) {
int auxValue = instance->getAuxValue();
if (auxValue < 0 || auxValue >= SKULL_COUNT) {
auxValue = 0;
}
return NAMES[auxValue];
}
std::string SkullItem::getHoverName(
std::shared_ptr<ItemInstance> itemInstance) {
{
return Item::getHoverName(itemInstance);
}
}
void SkullItem::registerIcons(IconRegister* iconRegister) {
for (int i = 0; i < SKULL_COUNT; i++) {
icons[i] =
iconRegister->registerIcon(getIconName() + "_" + ICON_NAMES[i]);
}
}