4jcraft/targets/minecraft/world/item/EmptyMapItem.cpp

46 lines
1.4 KiB
C++

#include "EmptyMapItem.h"
#include <memory>
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/ComplexItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/item/MapItem.h"
EmptyMapItem::EmptyMapItem(int id) : ComplexItem(id) {}
std::shared_ptr<ItemInstance> EmptyMapItem::use(
std::shared_ptr<ItemInstance> itemInstance, Level* level,
std::shared_ptr<Player> player) {
// shared_ptr<ItemInstance> map = shared_ptr<ItemInstance>( new
// ItemInstance(Item::map, 1, level->getFreeAuxValueFor("map")) );
// String id = "map_" + map.getAuxValue();
// MapItemSavedData data = new MapItemSavedData(id);
// level.setSavedData(id, data);
// data.scale = 0;
// int scale = MapItemSavedData.MAP_SIZE * 2 * (1 << data.scale);
// data.x = (int) (Math.round(player.x / scale) * scale);
// data.z = (int) (Math.round(player.z / scale) * scale);
// data.dimension = (byte) level.dimension.id;
// data.setDirty();
std::shared_ptr<ItemInstance> map =
std::make_shared<ItemInstance>(Item::map, 1, -1);
Item::map->onCraftedBy(map, level, player);
itemInstance->count--;
if (itemInstance->count <= 0) {
return map;
} else {
if (!player->inventory->add(map->copy())) {
player->drop(map);
}
}
return itemInstance;
}