4jcraft/targets/minecraft/world/inventory/EnchantmentMenu.h

52 lines
1.6 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include "AbstractContainerMenu.h"
#include "java/Random.h"
class Container;
class Inventory;
class Level;
class EnchantmentMenu : public AbstractContainerMenu {
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int INGREDIENT_SLOT = 0;
static const int INV_SLOT_START = EnchantmentMenu::INGREDIENT_SLOT + 1;
static const int INV_SLOT_END = EnchantmentMenu::INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = EnchantmentMenu::INV_SLOT_END;
static const int USE_ROW_SLOT_END = EnchantmentMenu::USE_ROW_SLOT_START + 9;
public:
std::shared_ptr<Container> enchantSlots;
private:
Level* level;
int x, y, z;
Random random;
bool m_costsChanged; // 4J Added
public:
int64_t nameSeed;
public:
int costs[3];
EnchantmentMenu(std::shared_ptr<Inventory> inventory, Level* level, int xt,
int yt, int zt);
virtual void addSlotListener(ContainerListener* listener);
virtual void broadcastChanges();
virtual void setData(int id, int value);
virtual void
slotsChanged(); // 4J used to take a std::shared_ptr<Container> container
// but wasn't using it, so removed to simplify things
virtual bool clickMenuButton(std::shared_ptr<Player> player, int i);
void removed(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> quickMoveStack(
std::shared_ptr<Player> player, int slotIndex);
};