4jcraft/targets/minecraft/world/entity/projectile/SmallFireball.cpp
2026-04-01 18:17:44 -05:00

72 lines
2.3 KiB
C++

#include "SmallFireball.h"
#include "minecraft/Facing.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/projectile/Fireball.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/phys/HitResult.h"
SmallFireball::SmallFireball(Level* level) : Fireball(level) {
setSize(5 / 16.0f, 5 / 16.0f);
}
SmallFireball::SmallFireball(Level* level, std::shared_ptr<LivingEntity> mob,
double xa, double ya, double za)
: Fireball(level, mob, xa, ya, za) {
setSize(5 / 16.0f, 5 / 16.0f);
}
SmallFireball::SmallFireball(Level* level, double x, double y, double z,
double xa, double ya, double za)
: Fireball(level, x, y, z, xa, ya, za) {
setSize(5 / 16.0f, 5 / 16.0f);
}
void SmallFireball::onHit(HitResult* res) {
if (!level->isClientSide) {
if (res->entity != nullptr) {
DamageSource* damageSource = DamageSource::fireball(
std::dynamic_pointer_cast<Fireball>(shared_from_this()), owner);
if (!res->entity->isFireImmune() &&
res->entity->hurt(damageSource, 5)) {
res->entity->setOnFire(5);
}
delete damageSource;
} else {
int tileX = res->x;
int tileY = res->y;
int tileZ = res->z;
switch (res->f) {
case Facing::UP:
tileY++;
break;
case Facing::DOWN:
tileY--;
break;
case Facing::NORTH:
tileZ--;
break;
case Facing::SOUTH:
tileZ++;
break;
case Facing::EAST:
tileX++;
break;
case Facing::WEST:
tileX--;
break;
};
if (level->isEmptyTile(tileX, tileY, tileZ)) {
level->setTileAndUpdate(tileX, tileY, tileZ, Tile::fire_Id);
}
}
remove();
}
}
bool SmallFireball::isPickable() { return false; }
bool SmallFireball::hurt(DamageSource* source, float damage) { return false; }