4jcraft/targets/minecraft/world/entity/projectile/DragonFireball.cpp
2026-04-01 18:17:44 -05:00

80 lines
2.7 KiB
C++

#include "DragonFireball.h"
#include <math.h>
#include <vector>
#include "java/JavaMath.h"
#include "minecraft/core/particles/ParticleTypes.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/projectile/Fireball.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/LevelEvent.h"
#include "minecraft/world/phys/AABB.h"
#include "minecraft/world/phys/HitResult.h"
class Entity;
const double DragonFireball::SPLASH_RANGE = 4.0;
const double DragonFireball::SPLASH_RANGE_SQ =
DragonFireball::SPLASH_RANGE * DragonFireball::SPLASH_RANGE;
DragonFireball::DragonFireball(Level* level) : Fireball(level) {
setSize(5 / 16.0f, 5 / 16.0f);
}
DragonFireball::DragonFireball(Level* level, std::shared_ptr<LivingEntity> mob,
double xa, double ya, double za)
: Fireball(level, mob, xa, ya, za) {
setSize(5 / 16.0f, 5 / 16.0f);
}
DragonFireball::DragonFireball(Level* level, double x, double y, double z,
double xa, double ya, double za)
: Fireball(level, x, y, z, xa, ya, za) {
setSize(5 / 16.0f, 5 / 16.0f);
}
void DragonFireball::onHit(HitResult* res) {
if (!level->isClientSide) {
AABB aoe = bb.grow(SPLASH_RANGE, SPLASH_RANGE / 2, SPLASH_RANGE);
std::vector<std::shared_ptr<Entity> >* entitiesOfClass =
level->getEntitiesOfClass(typeid(LivingEntity), &aoe);
if (entitiesOfClass != nullptr && !entitiesOfClass->empty()) {
// for (Entity e : entitiesOfClass)
for (auto it = entitiesOfClass->begin();
it != entitiesOfClass->end(); ++it) {
// shared_ptr<Entity> e = *it;
std::shared_ptr<LivingEntity> e =
std::dynamic_pointer_cast<LivingEntity>(*it);
double dist = distanceToSqr(e);
if (dist < SPLASH_RANGE_SQ) {
double scale = 1.0 - (sqrt(dist) / SPLASH_RANGE);
if (e == res->entity) {
scale = 1;
}
e->hurt(DamageSource::dragonbreath, 8 * scale);
}
}
}
delete entitiesOfClass;
level->levelEvent(LevelEvent::ENDERDRAGON_FIREBALL_SPLASH,
(int)Math::round(x), (int)Math::round(y),
(int)Math::round(z), 0);
remove();
}
}
bool DragonFireball::isPickable() { return false; }
bool DragonFireball::hurt(DamageSource* source, float damage) { return false; }
ePARTICLE_TYPE DragonFireball::getTrailParticleType() {
return eParticleType_dragonbreath;
}
bool DragonFireball::shouldBurn() { return false; }