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170 lines
5.3 KiB
C++
170 lines
5.3 KiB
C++
#include "minecraft/IGameServices.h"
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#include "PigZombie.h"
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#include <string>
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#include <vector>
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#include "app/linux/LinuxGame.h"
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#include "java/Random.h"
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#include "minecraft/sounds/SoundTypes.h"
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#include "minecraft/world/Difficulty.h"
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#include "minecraft/world/damageSource/DamageSource.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/ai/attributes/AttributeInstance.h"
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#include "minecraft/world/entity/ai/attributes/AttributeModifier.h"
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#include "minecraft/world/entity/monster/SharedMonsterAttributes.h"
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#include "minecraft/world/entity/monster/Zombie.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/phys/AABB.h"
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#include "nbt/CompoundTag.h"
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AttributeModifier* PigZombie::SPEED_MODIFIER_ATTACKING =
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(new AttributeModifier(eModifierId_MOB_PIG_ATTACKSPEED, 0.45,
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AttributeModifier::OPERATION_ADDITION))
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->setSerialize(false);
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void PigZombie::_init() {
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registerAttributes();
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angerTime = 0;
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playAngrySoundIn = 0;
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lastAttackTarget = nullptr;
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}
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PigZombie::PigZombie(Level* level) : Zombie(level) {
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_init();
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fireImmune = true;
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}
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void PigZombie::registerAttributes() {
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Zombie::registerAttributes();
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getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->setBaseValue(0);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(5);
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}
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bool PigZombie::useNewAi() { return false; }
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void PigZombie::tick() {
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if (lastAttackTarget != attackTarget && !level->isClientSide) {
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AttributeInstance* speed =
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
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speed->removeModifier(SPEED_MODIFIER_ATTACKING);
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if (attackTarget != nullptr) {
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speed->addModifier(
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new AttributeModifier(*SPEED_MODIFIER_ATTACKING));
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}
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}
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lastAttackTarget = attackTarget;
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if (playAngrySoundIn > 0) {
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if (--playAngrySoundIn == 0) {
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playSound(
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eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2,
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((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) *
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1.8f);
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}
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}
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Zombie::tick();
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}
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bool PigZombie::canSpawn() {
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return level->difficulty > Difficulty::PEACEFUL &&
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level->isUnobstructed(&bb) &&
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level->getCubes(shared_from_this(), &bb)->empty() &&
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!level->containsAnyLiquid(&bb);
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}
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void PigZombie::addAdditonalSaveData(CompoundTag* tag) {
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Zombie::addAdditonalSaveData(tag);
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tag->putShort("Anger", (short)angerTime);
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}
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void PigZombie::readAdditionalSaveData(CompoundTag* tag) {
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Zombie::readAdditionalSaveData(tag);
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angerTime = tag->getShort("Anger");
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}
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std::shared_ptr<Entity> PigZombie::findAttackTarget() {
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#ifndef _FINAL_BUILD
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#ifdef _DEBUG_MENUS_ENABLED
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if (gameServices().debugMobsDontAttack()) {
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return std::shared_ptr<Player>();
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}
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#endif
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#endif
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if (angerTime == 0) return nullptr;
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return Zombie::findAttackTarget();
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}
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bool PigZombie::hurt(DamageSource* source, float dmg) {
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std::shared_ptr<Entity> sourceEntity = source->getEntity();
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if (sourceEntity != nullptr && sourceEntity->instanceof(eTYPE_PLAYER)) {
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AABB grown = bb.grow(32, 32, 32);
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std::vector<std::shared_ptr<Entity> >* nearby =
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level->getEntities(shared_from_this(), &grown);
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auto itEnd = nearby->end();
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for (auto it = nearby->begin(); it != itEnd; it++) {
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std::shared_ptr<Entity> e = *it; // nearby->at(i);
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if (e->instanceof(eTYPE_PIGZOMBIE)) {
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std::shared_ptr<PigZombie> pigZombie =
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std::dynamic_pointer_cast<PigZombie>(e);
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pigZombie->alert(sourceEntity);
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}
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}
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alert(sourceEntity);
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}
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return Zombie::hurt(source, dmg);
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}
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void PigZombie::alert(std::shared_ptr<Entity> target) {
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attackTarget = target;
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angerTime = 20 * 20 + random->nextInt(20 * 20);
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playAngrySoundIn = random->nextInt(20 * 2);
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}
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int PigZombie::getAmbientSound() { return eSoundType_MOB_ZOMBIEPIG_AMBIENT; }
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int PigZombie::getHurtSound() { return eSoundType_MOB_ZOMBIEPIG_HURT; }
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int PigZombie::getDeathSound() { return eSoundType_MOB_ZOMBIEPIG_DEATH; }
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void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
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int count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::rotten_flesh_Id, 1);
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}
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count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::goldNugget_Id, 1);
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}
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}
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bool PigZombie::mobInteract(std::shared_ptr<Player> player) { return false; }
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void PigZombie::dropRareDeathLoot(int rareLootLevel) {
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spawnAtLocation(Item::goldIngot_Id, 1);
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}
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int PigZombie::getDeathLoot() { return Item::rotten_flesh_Id; }
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void PigZombie::populateDefaultEquipmentSlots() {
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setEquippedSlot(SLOT_WEAPON, std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::sword_gold)));
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}
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MobGroupData* PigZombie::finalizeMobSpawn(
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MobGroupData* groupData, int extraData /*= 0*/) // 4J Added extraData param
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{
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Zombie::finalizeMobSpawn(groupData);
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setVillager(false);
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return groupData;
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}
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