4jcraft/targets/minecraft/world/entity/animal/Wolf.cpp

536 lines
18 KiB
C++

#include "Wolf.h"
#include <math.h>
#include <numbers>
#include <vector>
#include "Sheep.h"
#include "util/StringHelpers.h"
#include "java/Random.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/core/particles/ParticleTypes.h"
#include "minecraft/sounds/SoundTypes.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/EntityEvent.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/entity/SyncedEntityData.h"
#include "minecraft/world/entity/TamableAnimal.h"
#include "minecraft/world/entity/ai/attributes/AttributeInstance.h"
#include "minecraft/world/entity/ai/goal/BegGoal.h"
#include "minecraft/world/entity/ai/goal/BreedGoal.h"
#include "minecraft/world/entity/ai/goal/FloatGoal.h"
#include "minecraft/world/entity/ai/goal/FollowOwnerGoal.h"
#include "minecraft/world/entity/ai/goal/GoalSelector.h"
#include "minecraft/world/entity/ai/goal/LeapAtTargetGoal.h"
#include "minecraft/world/entity/ai/goal/LookAtPlayerGoal.h"
#include "minecraft/world/entity/ai/goal/MeleeAttackGoal.h"
#include "minecraft/world/entity/ai/goal/RandomLookAroundGoal.h"
#include "minecraft/world/entity/ai/goal/RandomStrollGoal.h"
#include "minecraft/world/entity/ai/goal/SitGoal.h"
#include "minecraft/world/entity/ai/goal/target/HurtByTargetGoal.h"
#include "minecraft/world/entity/ai/goal/target/NonTameRandomTargetGoal.h"
#include "minecraft/world/entity/ai/goal/target/OwnerHurtByTargetGoal.h"
#include "minecraft/world/entity/ai/goal/target/OwnerHurtTargetGoal.h"
#include "minecraft/world/entity/ai/navigation/PathNavigation.h"
#include "minecraft/world/entity/animal/Animal.h"
#include "minecraft/world/entity/animal/EntityHorse.h"
#include "minecraft/world/entity/monster/SharedMonsterAttributes.h"
#include "minecraft/world/entity/player/Abilities.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/DyePowderItem.h"
#include "minecraft/world/item/FoodItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/tile/ColoredTile.h"
#include "minecraft/world/phys/AABB.h"
#include "nbt/CompoundTag.h"
Wolf::Wolf(Level* level) : TamableAnimal(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
interestedAngle = interestedAngleO = 0.0f;
m_isWet = isShaking = false;
shakeAnim = shakeAnimO = 0.0f;
this->setSize(0.60f, 0.8f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(1, new FloatGoal(this));
goalSelector.addGoal(2, sitGoal, false);
goalSelector.addGoal(3, new LeapAtTargetGoal(this, 0.4));
goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true));
goalSelector.addGoal(5, new FollowOwnerGoal(this, 1.0, 10, 2));
goalSelector.addGoal(6, new BreedGoal(this, 1.0));
goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
goalSelector.addGoal(8, new BegGoal(this, 8));
goalSelector.addGoal(9, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(9, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this));
targetSelector.addGoal(2, new OwnerHurtTargetGoal(this));
targetSelector.addGoal(3, new HurtByTargetGoal(this, true));
targetSelector.addGoal(
4, new NonTameRandomTargetGoal(this, typeid(Sheep), 200, false));
setTame(false); // Initialize health
}
void Wolf::registerAttributes() {
TamableAnimal::registerAttributes();
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3f);
if (isTame()) {
getAttribute(SharedMonsterAttributes::MAX_HEALTH)
->setBaseValue(TAME_HEALTH);
} else {
getAttribute(SharedMonsterAttributes::MAX_HEALTH)
->setBaseValue(START_HEALTH);
}
}
bool Wolf::useNewAi() { return true; }
void Wolf::setTarget(std::shared_ptr<LivingEntity> target) {
TamableAnimal::setTarget(target);
if (target == nullptr) {
setAngry(false);
} else if (!isTame()) {
setAngry(true);
}
}
void Wolf::serverAiMobStep() { entityData->set(DATA_HEALTH_ID, getHealth()); }
void Wolf::defineSynchedData() {
TamableAnimal::defineSynchedData();
entityData->define(DATA_HEALTH_ID, getHealth());
entityData->define(DATA_INTERESTED_ID, (uint8_t)0);
entityData->define(
DATA_COLLAR_COLOR,
(uint8_t)ColoredTile::getTileDataForItemAuxValue(DyePowderItem::RED));
}
void Wolf::playStepSound(int xt, int yt, int zt, int t) {
playSound(eSoundType_MOB_WOLF_STEP, 0.15f, 1);
}
void Wolf::addAdditonalSaveData(CompoundTag* tag) {
TamableAnimal::addAdditonalSaveData(tag);
tag->putBoolean("Angry", isAngry());
tag->putByte("CollarColor", (uint8_t)getCollarColor());
}
void Wolf::readAdditionalSaveData(CompoundTag* tag) {
TamableAnimal::readAdditionalSaveData(tag);
setAngry(tag->getBoolean("Angry"));
if (tag->contains("CollarColor"))
setCollarColor(tag->getByte("CollarColor"));
}
int Wolf::getAmbientSound() {
if (isAngry()) {
return eSoundType_MOB_WOLF_GROWL;
}
if (random->nextInt(3) == 0) {
if (isTame() && entityData->getFloat(DATA_HEALTH_ID) < 10) {
return eSoundType_MOB_WOLF_WHINE;
}
return eSoundType_MOB_WOLF_PANTING;
}
return eSoundType_MOB_WOLF_BARK;
}
int Wolf::getHurtSound() { return eSoundType_MOB_WOLF_HURT; }
int Wolf::getDeathSound() { return eSoundType_MOB_WOLF_DEATH; }
float Wolf::getSoundVolume() { return 0.4f; }
int Wolf::getDeathLoot() { return -1; }
void Wolf::aiStep() {
TamableAnimal::aiStep();
if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() &&
onGround) {
isShaking = true;
shakeAnim = 0;
shakeAnimO = 0;
level->broadcastEntityEvent(shared_from_this(),
EntityEvent::SHAKE_WETNESS);
}
}
void Wolf::tick() {
TamableAnimal::tick();
interestedAngleO = interestedAngle;
if (isInterested()) {
interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f;
} else {
interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f;
}
if (isInterested()) {
lookTime = 10;
}
if (isInWaterOrRain()) {
m_isWet = true;
isShaking = false;
shakeAnim = 0;
shakeAnimO = 0;
} else if (m_isWet || isShaking) {
if (isShaking) {
if (shakeAnim == 0) {
playSound(
eSoundType_MOB_WOLF_SHAKE, getSoundVolume(),
(random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
shakeAnimO = shakeAnim;
shakeAnim += 0.05f;
if (shakeAnimO >= 2) {
m_isWet = false;
isShaking = false;
shakeAnimO = 0;
shakeAnim = 0;
}
if (shakeAnim > 0.4f) {
float yt = (float)bb.y0;
int shakeCount =
(int)(sinf((shakeAnim - 0.4f) * std::numbers::pi) * 7.0f);
for (int i = 0; i < shakeCount; i++) {
float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
level->addParticle(eParticleType_splash, x + xo, yt + 0.8f,
z + zo, xd, yd, zd);
}
}
}
}
}
bool Wolf::isWet() { return m_isWet; }
float Wolf::getWetShade(float a) {
return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f;
}
float Wolf::getBodyRollAngle(float a, float offset) {
float progress =
((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f;
if (progress < 0) {
progress = 0;
} else if (progress > 1) {
progress = 1;
}
return sinf(progress * std::numbers::pi) *
sinf(progress * std::numbers::pi * 11.0f) * 0.15f * std::numbers::pi;
}
float Wolf::getHeadRollAngle(float a) {
return (interestedAngleO + (interestedAngle - interestedAngleO) * a) *
0.15f * std::numbers::pi;
}
float Wolf::getHeadHeight() { return bbHeight * 0.8f; }
int Wolf::getMaxHeadXRot() {
if (isSitting()) {
return 20;
}
return TamableAnimal::getMaxHeadXRot();
}
bool Wolf::hurt(DamageSource* source, float dmg) {
// 4J: Protect owned wolves from untrusted players
if (isTame()) {
std::shared_ptr<Entity> entity = source->getDirectEntity();
if (entity != nullptr && entity->instanceof(eTYPE_PLAYER)) {
std::shared_ptr<Player> attacker =
std::dynamic_pointer_cast<Player>(entity);
attacker->canHarmPlayer(getOwnerUUID());
}
}
if (isInvulnerable()) return false;
std::shared_ptr<Entity> sourceEntity = source->getEntity();
sitGoal->wantToSit(false);
if (sourceEntity != nullptr && !(sourceEntity->instanceof(eTYPE_PLAYER) ||
sourceEntity->instanceof(eTYPE_ARROW))) {
// Take half damage from non-players and arrows
dmg = (dmg + 1) / 2;
}
return TamableAnimal::hurt(source, dmg);
}
bool Wolf::doHurtTarget(std::shared_ptr<Entity> target) {
int damage = isTame() ? 4 : 2;
return target->hurt(DamageSource::mobAttack(
std::dynamic_pointer_cast<Mob>(shared_from_this())),
damage);
}
void Wolf::setTame(bool value) {
TamableAnimal::setTame(value);
if (value) {
getAttribute(SharedMonsterAttributes::MAX_HEALTH)
->setBaseValue(TAME_HEALTH);
} else {
getAttribute(SharedMonsterAttributes::MAX_HEALTH)
->setBaseValue(START_HEALTH);
}
}
void Wolf::tame(const std::string& wsOwnerUUID, bool bDisplayTamingParticles,
bool bSetSitting) {
setTame(true);
setPath(nullptr);
setTarget(nullptr);
sitGoal->wantToSit(bSetSitting);
setHealth(TAME_HEALTH);
setOwnerUUID(wsOwnerUUID);
// We'll not show the taming particles if this is a baby wolf
spawnTamingParticles(bDisplayTamingParticles);
}
bool Wolf::mobInteract(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (isTame()) {
if (item != nullptr) {
if (dynamic_cast<FoodItem*>(Item::items[item->id]) != nullptr) {
FoodItem* food = dynamic_cast<FoodItem*>(Item::items[item->id]);
if (food->isMeat() &&
entityData->getFloat(DATA_HEALTH_ID) < MAX_HEALTH) {
heal(food->getNutrition());
// 4J-PB - don't lose the bone in creative mode
if (player->abilities.instabuild == false) {
item->count--;
if (item->count <= 0) {
player->inventory->setItem(
player->inventory->selected, nullptr);
}
}
return true;
}
} else if (item->id == Item::dye_powder_Id) {
int color = ColoredTile::getTileDataForItemAuxValue(
item->getAuxValue());
if (color != getCollarColor()) {
setCollarColor(color);
if (!player->abilities.instabuild && --item->count <= 0) {
player->inventory->setItem(player->inventory->selected,
nullptr);
}
return true;
}
}
}
if (equalsIgnoreCase(player->getUUID(), getOwnerUUID())) {
if (!level->isClientSide && !isFood(item)) {
sitGoal->wantToSit(!isSitting());
jumping = false;
setPath(nullptr);
setAttackTarget(nullptr);
setTarget(nullptr);
}
}
} else {
if (item != nullptr && item->id == Item::bone->id && !isAngry()) {
// 4J-PB - don't lose the bone in creative mode
if (player->abilities.instabuild == false) {
item->count--;
if (item->count <= 0) {
player->inventory->setItem(player->inventory->selected,
nullptr);
}
}
if (!level->isClientSide) {
if (random->nextInt(3) == 0) {
// 4J : WESTY: Added for new acheivements.
player->awardStat(
GenericStats::tamedEntity(eTYPE_WOLF),
GenericStats::param_tamedEntity(eTYPE_WOLF));
// 4J Changed to this
tame(player->getUUID(), true, true);
level->broadcastEntityEvent(shared_from_this(),
EntityEvent::TAMING_SUCCEEDED);
} else {
spawnTamingParticles(false);
level->broadcastEntityEvent(shared_from_this(),
EntityEvent::TAMING_FAILED);
}
}
return true;
}
// 4J-PB - stop wild wolves going in to Love Mode (even though they do
// on Java, but don't breed)
if ((item != nullptr) && isFood(item)) {
return false;
}
}
return TamableAnimal::mobInteract(player);
}
void Wolf::handleEntityEvent(uint8_t id) {
if (id == EntityEvent::SHAKE_WETNESS) {
isShaking = true;
shakeAnim = 0;
shakeAnimO = 0;
} else {
TamableAnimal::handleEntityEvent(id);
}
}
float Wolf::getTailAngle() {
if (isAngry()) {
return 0.49f * std::numbers::pi;
} else if (isTame()) {
return (0.55f -
(MAX_HEALTH - entityData->getFloat(DATA_HEALTH_ID)) * 0.02f) *
std::numbers::pi;
}
return 0.20f * std::numbers::pi;
}
bool Wolf::isFood(std::shared_ptr<ItemInstance> item) {
if (item == nullptr) return false;
if (dynamic_cast<FoodItem*>(Item::items[item->id]) == nullptr) return false;
return ((FoodItem*)Item::items[item->id])->isMeat();
}
int Wolf::getMaxSpawnClusterSize() {
// 4J - changed - was 8 but we have a limit of only 8 wolves in the world so
// doesn't seem right potentially spawning them all in once cluster
return 4;
}
bool Wolf::isAngry() {
return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0;
}
void Wolf::setAngry(bool value) {
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value) {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current | 0x02));
} else {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current & ~0x02));
}
}
int Wolf::getCollarColor() {
return entityData->getByte(DATA_COLLAR_COLOR) & 0xF;
}
void Wolf::setCollarColor(int color) {
entityData->set(DATA_COLLAR_COLOR, (uint8_t)(color & 0xF));
}
// 4J-PB added for tooltips
int Wolf::GetSynchedHealth() {
return getEntityData()->getInteger(DATA_HEALTH_ID);
}
std::shared_ptr<AgableMob> Wolf::getBreedOffspring(
std::shared_ptr<AgableMob> target) {
// 4J - added limit to wolves that can be bred
if (level->canCreateMore(GetType(), Level::eSpawnType_Breed)) {
std::shared_ptr<Wolf> pBabyWolf = std::make_shared<Wolf>(level);
if (!getOwnerUUID().empty()) {
// set the baby wolf to be tame, and assign the owner
pBabyWolf->tame(getOwnerUUID(), false, false);
}
return pBabyWolf;
} else {
return nullptr;
}
}
void Wolf::setIsInterested(bool value) {
if (value) {
entityData->set(DATA_INTERESTED_ID, (uint8_t)1);
} else {
entityData->set(DATA_INTERESTED_ID, (uint8_t)0);
}
}
bool Wolf::canMate(std::shared_ptr<Animal> animal) {
if (animal == shared_from_this()) return false;
if (!isTame()) return false;
if (!animal->instanceof(eTYPE_WOLF)) return false;
std::shared_ptr<Wolf> partner = std::dynamic_pointer_cast<Wolf>(animal);
if (partner == nullptr) return false;
if (!partner->isTame()) return false;
if (partner->isSitting()) return false;
return isInLove() && partner->isInLove();
}
bool Wolf::isInterested() {
return entityData->getByte(DATA_INTERESTED_ID) == 1;
}
bool Wolf::removeWhenFarAway() {
return !isTame() && tickCount > SharedConstants::TICKS_PER_SECOND * 60 * 2;
}
bool Wolf::wantsToAttack(std::shared_ptr<LivingEntity> target,
std::shared_ptr<LivingEntity> owner) {
// filter un-attackable mobs
if (target->GetType() == eTYPE_CREEPER ||
target->GetType() == eTYPE_GHAST) {
return false;
}
// never target wolves that has this player as owner
if (target->GetType() == eTYPE_WOLF) {
std::shared_ptr<Wolf> wolfTarget =
std::dynamic_pointer_cast<Wolf>(target);
if (wolfTarget->isTame() && wolfTarget->getOwner() == owner) {
return false;
}
}
if (target->instanceof(eTYPE_PLAYER) && owner->instanceof(eTYPE_PLAYER) &&
!std::dynamic_pointer_cast<Player>(owner)->canHarmPlayer(
std::dynamic_pointer_cast<Player>(target))) {
// pvp is off
return false;
}
// don't attack tame horses
if ((target->GetType() == eTYPE_HORSE) &&
std::dynamic_pointer_cast<EntityHorse>(target)->isTamed()) {
return false;
}
return true;
}