4jcraft/targets/minecraft/world/entity/animal/Ocelot.h

97 lines
2.3 KiB
C++

#pragma once
#include <string>
#include "java/Class.h"
#include "minecraft/world/entity/TamableAnimal.h"
class TemptGoal;
class Entity;
class Level;
class Ocelot : public TamableAnimal {
friend class OcelotSitOnTileGoal;
public:
eINSTANCEOF GetType() { return eTYPE_OCELOT; }
static Entity* create(Level* level) { return new Ocelot(level); }
public:
static const double SNEAK_SPEED_MOD;
static const double WALK_SPEED_MOD;
static const double FOLLOW_SPEED_MOD;
static const double SPRINT_SPEED_MOD;
private:
static const int DATA_TYPE_ID;
public:
enum {
TYPE_OCELOT,
TYPE_BLACK,
TYPE_RED,
TYPE_SIAMESE,
};
private:
TemptGoal* temptGoal;
public:
Ocelot(Level* level);
protected:
virtual void defineSynchedData();
public:
virtual void serverAiMobStep();
protected:
virtual bool removeWhenFarAway();
public:
virtual bool useNewAi();
protected:
virtual void registerAttributes();
virtual void causeFallDamage(float distance);
public:
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditionalSaveData(CompoundTag* tag);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
public:
virtual bool doHurtTarget(std::shared_ptr<Entity> target);
virtual bool hurt(DamageSource* source, float dmg);
protected:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool mobInteract(std::shared_ptr<Player> player);
virtual std::shared_ptr<AgableMob> getBreedOffspring(
std::shared_ptr<AgableMob> target);
virtual bool isFood(std::shared_ptr<ItemInstance> itemInstance);
virtual bool canMate(std::shared_ptr<Animal> animal);
virtual int getCatType();
virtual void setCatType(int type);
virtual bool canSpawn();
virtual std::string getAName();
virtual MobGroupData* finalizeMobSpawn(
MobGroupData* groupData,
int extraData = 0); // 4J Added extraData param
// 4J-JEV: Added for tooltips, is cat annoying player by sitting on chest or
// furnace.
private:
void setSittingOnTile(bool val);
public:
bool isSittingOnTile();
};