4jcraft/targets/minecraft/world/entity/animal/Cow.cpp
2026-04-01 18:17:44 -05:00

120 lines
4.4 KiB
C++

#include "Cow.h"
#include <memory>
#include "java/Random.h"
#include "minecraft/sounds/SoundTypes.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/world/entity/ai/attributes/AttributeInstance.h"
#include "minecraft/world/entity/ai/goal/BreedGoal.h"
#include "minecraft/world/entity/ai/goal/FloatGoal.h"
#include "minecraft/world/entity/ai/goal/FollowParentGoal.h"
#include "minecraft/world/entity/ai/goal/GoalSelector.h"
#include "minecraft/world/entity/ai/goal/LookAtPlayerGoal.h"
#include "minecraft/world/entity/ai/goal/PanicGoal.h"
#include "minecraft/world/entity/ai/goal/RandomLookAroundGoal.h"
#include "minecraft/world/entity/ai/goal/RandomStrollGoal.h"
#include "minecraft/world/entity/ai/goal/TemptGoal.h"
#include "minecraft/world/entity/ai/navigation/PathNavigation.h"
#include "minecraft/world/entity/animal/Animal.h"
#include "minecraft/world/entity/monster/SharedMonsterAttributes.h"
#include "minecraft/world/entity/player/Abilities.h"
#include "minecraft/world/entity/player/Inventory.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
Cow::Cow(Level* level) : Animal(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
this->setSize(0.9f, 1.3f);
getNavigation()->setAvoidWater(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new PanicGoal(this, 2.0f));
goalSelector.addGoal(2, new BreedGoal(this, 1.0f));
goalSelector.addGoal(3, new TemptGoal(this, 1.25f, Item::wheat_Id, false));
goalSelector.addGoal(4, new FollowParentGoal(this, 1.25f));
goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0f));
goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
}
bool Cow::useNewAi() { return true; }
void Cow::registerAttributes() {
Animal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
}
int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT; }
int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT; }
int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT; }
void Cow::playStepSound(int xt, int yt, int zt, int t) {
playSound(eSoundType_MOB_COW_STEP, 0.15f, 1);
}
float Cow::getSoundVolume() { return 0.4f; }
int Cow::getDeathLoot() { return Item::leather->id; }
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
// drop some leather
int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::leather_Id, 1);
}
// and some meat
count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++) {
if (isOnFire()) {
spawnAtLocation(Item::beef_cooked_Id, 1);
} else {
spawnAtLocation(Item::beef_raw_Id, 1);
}
}
}
bool Cow::mobInteract(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (item != nullptr && item->id == Item::bucket_empty->id &&
!player->abilities.instabuild) {
player->awardStat(GenericStats::cowsMilked(),
GenericStats::param_cowsMilked());
if (item->count-- == 0) {
player->inventory->setItem(
player->inventory->selected,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_milk)));
} else if (!player->inventory->add(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_milk)))) {
player->drop(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_milk)));
}
return true;
}
return Animal::mobInteract(player);
}
std::shared_ptr<AgableMob> Cow::getBreedOffspring(
std::shared_ptr<AgableMob> target) {
// 4J - added limit to number of animals that can be bred
if (level->canCreateMore(GetType(), Level::eSpawnType_Breed)) {
return std::make_shared<Cow>(level);
} else {
return nullptr;
}
}