4jcraft/targets/minecraft/world/entity/ai/goal/TemptGoal.cpp

92 lines
2.9 KiB
C++

#include "TemptGoal.h"
#include <cstdlib>
#include "minecraft/world/entity/PathfinderMob.h"
#include "minecraft/world/entity/ai/control/Control.h"
#include "minecraft/world/entity/ai/control/LookControl.h"
#include "minecraft/world/entity/ai/navigation/PathNavigation.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/Level.h"
TemptGoal::TemptGoal(PathfinderMob* mob, double speedModifier, int itemId,
bool canScare) {
px = py = pz = pRotX = pRotY = 0.0;
player = std::weak_ptr<Player>();
calmDown = 0;
_isRunning = false;
oldAvoidWater = false;
this->mob = mob;
this->speedModifier = speedModifier;
this->itemId = itemId;
this->canScare = canScare;
setRequiredControlFlags(Control::MoveControlFlag |
Control::LookControlFlag);
}
bool TemptGoal::canUse() {
if (calmDown > 0) {
--calmDown;
return false;
}
player = std::weak_ptr<Player>(
mob->level->getNearestPlayer(mob->shared_from_this(), 10));
if (player.lock() == nullptr) return false;
mob->setDespawnProtected(); // If we've got a nearby player, then consider
// this mob as something we'd miss if it
// despawned
std::shared_ptr<ItemInstance> item = player.lock()->getSelectedItem();
if (item == nullptr) return false;
if (item->id != itemId) return false;
return true;
}
bool TemptGoal::canContinueToUse() {
if (canScare) {
if (player.lock() == nullptr) return false;
if (mob->distanceToSqr(player.lock()) < 6 * 6) {
if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1)
return false;
if (std::abs(player.lock()->xRot - pRotX) > 5 ||
std::abs(player.lock()->yRot - pRotY) > 5)
return false;
} else {
px = player.lock()->x;
py = player.lock()->y;
pz = player.lock()->z;
}
pRotX = player.lock()->xRot;
pRotY = player.lock()->yRot;
}
return canUse();
}
void TemptGoal::start() {
px = player.lock()->x;
py = player.lock()->y;
pz = player.lock()->z;
_isRunning = true;
oldAvoidWater = mob->getNavigation()->getAvoidWater();
mob->getNavigation()->setAvoidWater(false);
}
void TemptGoal::stop() {
player = std::weak_ptr<Player>();
mob->getNavigation()->stop();
calmDown = 100;
_isRunning = false;
mob->getNavigation()->setAvoidWater(oldAvoidWater);
}
void TemptGoal::tick() {
mob->getLookControl()->setLookAt(player.lock(), 30, mob->getMaxHeadXRot());
if (mob->distanceToSqr(player.lock()) < 2.5 * 2.5)
mob->getNavigation()->stop();
else
mob->getNavigation()->moveTo(player.lock(), speedModifier);
}
bool TemptGoal::isRunning() { return _isRunning; }