4jcraft/targets/minecraft/world/entity/ai/goal/FleeSunGoal.h

33 lines
674 B
C++

#pragma once
#include <optional>
#include "Goal.h"
#include "minecraft/world/phys/Vec3.h"
class Level;
class PathfinderMob;
class FleeSunGoal : public Goal {
private:
PathfinderMob* mob; // Owner of this goal
double wantedX, wantedY, wantedZ;
double speedModifier;
Level* level;
public:
FleeSunGoal(PathfinderMob* mob, double speedModifier);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
private:
std::optional<Vec3> getHidePos();
public:
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};