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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
#include "DoorInteractGoal.h"
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#include <algorithm>
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#include "minecraft/util/Mth.h"
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#include "minecraft/world/entity/Mob.h"
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#include "minecraft/world/entity/ai/navigation/PathNavigation.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/pathfinder/Node.h"
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#include "minecraft/world/level/pathfinder/Path.h"
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#include "minecraft/world/level/tile/DoorTile.h"
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#include "minecraft/world/level/tile/Tile.h"
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DoorInteractGoal::DoorInteractGoal(Mob* mob) {
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doorX = doorY = doorZ = 0;
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doorTile = nullptr;
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passed = false;
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doorOpenDirX = doorOpenDirZ = 0.0f;
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this->mob = mob;
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}
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bool DoorInteractGoal::canUse() {
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if (!mob->horizontalCollision) return false;
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PathNavigation* pathNav = mob->getNavigation();
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Path* path = pathNav->getPath();
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if (path == nullptr || path->isDone() || !pathNav->canOpenDoors())
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return false;
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for (int i = 0; i < std::min(path->getIndex() + 2, path->getSize()); ++i) {
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Node* n = path->get(i);
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doorX = n->x;
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doorY = n->y + 1;
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doorZ = n->z;
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if (mob->distanceToSqr(doorX, mob->y, doorZ) > 1.5 * 1.5) continue;
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doorTile = getDoorTile(doorX, doorY, doorZ);
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if (doorTile == nullptr) continue;
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return true;
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}
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doorX = Mth::floor(mob->x);
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doorY = Mth::floor(mob->y + 1);
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doorZ = Mth::floor(mob->z);
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doorTile = getDoorTile(doorX, doorY, doorZ);
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return doorTile != nullptr;
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}
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bool DoorInteractGoal::canContinueToUse() { return !passed; }
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void DoorInteractGoal::start() {
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passed = false;
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doorOpenDirX = (float)(doorX + 0.5f - mob->x);
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doorOpenDirZ = (float)(doorZ + 0.5f - mob->z);
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}
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void DoorInteractGoal::tick() {
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float newDoorDirX = (float)(doorX + 0.5f - mob->x);
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float newDoorDirZ = (float)(doorZ + 0.5f - mob->z);
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float dot = doorOpenDirX * newDoorDirX + doorOpenDirZ * newDoorDirZ;
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if (dot < 0) {
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passed = true;
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}
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}
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DoorTile* DoorInteractGoal::getDoorTile(int x, int y, int z) {
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int tileId = mob->level->getTile(x, y, z);
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if (tileId != Tile::door_wood_Id) return nullptr;
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return (DoorTile*)Tile::tiles[tileId];
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} |