4jcraft/targets/minecraft/world/entity/ai/attributes/BaseAttributeMap.h

35 lines
1.1 KiB
C++

#pragma once
#include <format>
#include <memory>
#include <unordered_map>
#include <vector>
#include "minecraft/world/entity/ai/attributes/Attribute.h"
class ModifiableAttributeInstance;
class AttributeInstance;
class ItemInstance;
class BaseAttributeMap {
protected:
// unordered_map<Attribute *, AttributeInstance *> attributesByObject;
std::unordered_map<eATTRIBUTE_ID, AttributeInstance*> attributesById;
public:
virtual ~BaseAttributeMap();
virtual AttributeInstance* getInstance(Attribute* attribute);
virtual AttributeInstance* getInstance(eATTRIBUTE_ID name);
virtual AttributeInstance* registerAttribute(Attribute* attribute) = 0;
virtual void getAttributes(std::vector<AttributeInstance*>& atts);
virtual void onAttributeModified(
ModifiableAttributeInstance* attributeInstance);
// 4J: Changed these into specialised functions for adding/removing the
// modifiers of an item (it's cleaner)
virtual void removeItemModifiers(std::shared_ptr<ItemInstance> item);
virtual void addItemModifiers(std::shared_ptr<ItemInstance> item);
};