4jcraft/targets/minecraft/world/entity/ExperienceOrb.cpp

279 lines
7.2 KiB
C++

#include "ExperienceOrb.h"
#include <math.h>
#include <stdint.h>
#include <string>
#include "java/JavaMath.h"
#include "java/Random.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/sounds/SoundTypes.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/damageSource/DamageSource.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/phys/AABB.h"
#include "minecraft/world/phys/Vec3.h"
#include "nbt/CompoundTag.h"
const int ExperienceOrb::LIFETIME =
5 * 60 * SharedConstants::TICKS_PER_SECOND; // Five minutes!
void ExperienceOrb::_init() {
tickCount = 0;
age = 0;
throwTime = 0;
health = 5;
value = 0;
followingPlayer = nullptr;
followingTime = 0;
}
ExperienceOrb::ExperienceOrb(Level* level, double x, double y, double z,
int count)
: Entity(level) {
_init();
setSize(0.5f, 0.5f);
heightOffset = bbHeight / 2.0f;
setPos(x, y, z);
yRot = (float)(Math::random() * 360);
xd = (float)(Math::random() * 0.2f - 0.1f) * 2;
yd = (float)(Math::random() * 0.2) * 2;
zd = (float)(Math::random() * 0.2f - 0.1f) * 2;
value = count;
}
bool ExperienceOrb::makeStepSound() { return false; }
ExperienceOrb::ExperienceOrb(Level* level) : Entity(level) {
_init();
setSize(0.25f, 0.25f);
heightOffset = bbHeight / 2.0f;
}
void ExperienceOrb::defineSynchedData() {}
int ExperienceOrb::getLightColor(float a) {
float l = 0.5f;
if (l < 0) l = 0;
if (l > 1) l = 1;
int br = Entity::getLightColor(a);
int br1 = (br) & 0xff;
int br2 = (br >> 16) & 0xff;
br1 += (int)(l * 15 * 16);
if (br1 > 15 * 16) br1 = 15 * 16;
// br2 = 15*16;
return br1 | br2 << 16;
}
void ExperienceOrb::tick() {
Entity::tick();
if (throwTime > 0) throwTime--;
xo = x;
yo = y;
zo = z;
yd -= 0.03f;
if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) ==
Material::lava) {
yd = 0.2f;
xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
playSound(eSoundType_RANDOM_FIZZ, 0.4f,
2.0f + random->nextFloat() * 0.4f);
}
checkInTile(x, (bb.y0 + bb.y1) / 2, z);
double maxDist = 8;
// 4J - PC Comment
// Usually exp orbs will get created at the same time so smoothen the
// lagspikes
if (followingTime <
tickCount - SharedConstants::TICKS_PER_SECOND + (entityId % 100)) {
if (followingPlayer == nullptr ||
followingPlayer->distanceToSqr(shared_from_this()) >
maxDist * maxDist) {
followingPlayer =
level->getNearestPlayer(shared_from_this(), maxDist);
}
followingTime = tickCount;
}
if (followingPlayer != nullptr) {
double xdd = (followingPlayer->x - x) / maxDist;
double ydd =
(followingPlayer->y + followingPlayer->getHeadHeight() - y) /
maxDist;
double zdd = (followingPlayer->z - z) / maxDist;
double dd = sqrt(xdd * xdd + ydd * ydd + zdd * zdd);
double power = 1 - dd;
if (power > 0) {
power = power * power;
xd += xdd / dd * power * 0.1;
yd += ydd / dd * power * 0.1;
zd += zdd / dd * power * 0.1;
}
}
move(xd, yd, zd);
float friction = 0.98f;
if (onGround) {
friction = 0.6f * 0.98f;
int t =
level->getTile(Mth::floor(x), Mth::floor(bb.y0) - 1, Mth::floor(z));
if (t > 0) {
friction = Tile::tiles[t]->friction * 0.98f;
}
}
xd *= friction;
yd *= 0.98f;
zd *= friction;
if (onGround) {
yd *= -0.9f;
}
tickCount++;
age++;
if (age >= LIFETIME) {
remove();
}
}
bool ExperienceOrb::updateInWaterState() {
return level->checkAndHandleWater(&bb, Material::water, shared_from_this());
}
void ExperienceOrb::burn(int dmg) { hurt(DamageSource::inFire, dmg); }
bool ExperienceOrb::hurt(DamageSource* source, float damage) {
if (isInvulnerable()) return false;
markHurt();
health -= damage;
if (health <= 0) {
remove();
}
return false;
}
void ExperienceOrb::addAdditonalSaveData(CompoundTag* entityTag) {
entityTag->putShort("Health", (uint8_t)health);
entityTag->putShort("Age", (short)age);
entityTag->putShort("Value", (short)value);
}
void ExperienceOrb::readAdditionalSaveData(CompoundTag* tag) {
health = tag->getShort("Health") & 0xff;
age = tag->getShort("Age");
value = tag->getShort("Value");
}
void ExperienceOrb::playerTouch(std::shared_ptr<Player> player) {
if (level->isClientSide) return;
if (throwTime == 0 && player->takeXpDelay == 0) {
player->takeXpDelay = 2;
// 4J - sound change brought forward from 1.2.3
playSound(
eSoundType_RANDOM_ORB, 0.1f,
0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
player->take(shared_from_this(), 1);
player->increaseXp(value);
remove();
}
}
int ExperienceOrb::getValue() { return value; }
int ExperienceOrb::getIcon() {
if (value >= 2477) {
return 10;
} else if (value >= 1237) {
return 9;
} else if (value >= 617) {
return 8;
} else if (value >= 307) {
return 7;
} else if (value >= 149) {
return 6;
} else if (value >= 73) {
return 5;
} else if (value >= 37) {
return 4;
} else if (value >= 17) {
return 3;
} else if (value >= 7) {
return 2;
} else if (value >= 3) {
return 1;
}
return 0;
}
/**
* Fetches the biggest possible experience orb value based on a maximum
* value. The current algorithm is next prime which is at least twice more
* than the previous one.
*
* @param maxValue
* @return
*/
int ExperienceOrb::getExperienceValue(int maxValue) {
if (maxValue >= 2477) {
return 2477;
} else if (maxValue >= 1237) {
return 1237;
} else if (maxValue >= 617) {
return 617;
} else if (maxValue >= 307) {
return 307;
} else if (maxValue >= 149) {
return 149;
} else if (maxValue >= 73) {
return 73;
} else if (maxValue >= 37) {
return 37;
} else if (maxValue >= 17) {
return 17;
} else if (maxValue >= 7) {
return 7;
} else if (maxValue >= 3) {
return 3;
}
return 1;
}
bool ExperienceOrb::isAttackable() { return false; }
// 4J added
bool ExperienceOrb::shouldRender(Vec3* c) {
double xd = x - c->x;
double yd = y - c->y;
double zd = z - c->z;
double distance = xd * xd + yd * yd + zd * zd;
// 4J - don't render experience orbs that are less than 2 metres away, to
// try and avoid large particles that are causing us problems with
// photosensitivity testing - issues when you go near a large pile of
// experience orbs that all rush towards the near clip plane
if (distance < 4) return false;
return Entity::shouldRender(c);
}