4jcraft/targets/minecraft/util/WeighedTreasure.cpp
2026-04-01 18:17:44 -05:00

90 lines
3.3 KiB
C++

#include "WeighedTreasure.h"
#include "java/Random.h"
#include "minecraft/util/WeighedRandom.h"
#include "minecraft/world/Container.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/tile/entity/DispenserTileEntity.h"
WeighedTreasure::WeighedTreasure(int itemId, int auxValue, int minCount,
int maxCount, int weight)
: WeighedRandomItem(weight) {
this->item = std::make_shared<ItemInstance>(itemId, 1, auxValue);
this->minCount = minCount;
this->maxCount = maxCount;
}
WeighedTreasure::WeighedTreasure(std::shared_ptr<ItemInstance> item,
int minCount, int maxCount, int weight)
: WeighedRandomItem(weight) {
this->item = item;
this->minCount = minCount;
this->maxCount = maxCount;
}
void WeighedTreasure::addChestItems(Random* random,
const std::vector<WeighedTreasure*>& items,
std::shared_ptr<Container> dest,
int numRolls) {
for (int r = 0; r < numRolls; r++) {
WeighedTreasure* treasure =
(WeighedTreasure*)WeighedRandom::getRandomItem(
random, *((std::vector<WeighedRandomItem*>*)&items));
int count =
treasure->minCount +
random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
} else {
// use multiple slots
for (int c = 0; c < count; c++) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
void WeighedTreasure::addDispenserItems(
Random* random, const std::vector<WeighedTreasure*>& items,
std::shared_ptr<DispenserTileEntity> dest, int numRolls) {
for (int r = 0; r < numRolls; r++) {
WeighedTreasure* treasure =
(WeighedTreasure*)WeighedRandom::getRandomItem(
random, *((std::vector<WeighedRandomItem*>*)&items));
int count =
treasure->minCount +
random->nextInt(treasure->maxCount - treasure->minCount + 1);
if (treasure->item->getMaxStackSize() >= count) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = count;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
} else {
// use multiple slots
for (int c = 0; c < count; c++) {
std::shared_ptr<ItemInstance> copy = treasure->item->copy();
copy->count = 1;
dest->setItem(random->nextInt(dest->getContainerSize()), copy);
}
}
}
}
std::vector<WeighedTreasure*> WeighedTreasure::addToTreasure(
std::vector<WeighedTreasure*>& items, WeighedTreasure* extra) {
std::vector<WeighedTreasure*> result(items.size() + 1);
int i = 0;
for (int j = 0; j < items.size(); j++) {
result[i++] = items[j];
}
result[i++] = extra;
return result;
}