4jcraft/targets/minecraft/stats/StatsCounter.cpp

379 lines
14 KiB
C++

#include "minecraft/util/Log.h"
#include "StatsCounter.h"
#include <assert.h>
#include <limits.h>
#include <cstdint>
#include <cstring>
#include <string>
#include <utility>
#include <vector>
#include "platform/profile/profile.h"
#include "app/common/App_structs.h"
#include "app/common/Leaderboards/LeaderboardManager.h"
#include "app/linux/LinuxGame.h"
#include "minecraft/stats/Achievement.h"
#include "minecraft/stats/Achievements.h"
#include "minecraft/stats/GenericStats.h"
#include "minecraft/stats/Stat.h"
#include "minecraft/stats/Stats.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/level/tile/Tile.h"
Stat** StatsCounter::LARGE_STATS[] = {&Stats::walkOneM, &Stats::swimOneM,
&Stats::fallOneM, &Stats::climbOneM,
&Stats::minecartOneM, &Stats::boatOneM,
&Stats::pigOneM, &Stats::timePlayed};
std::unordered_map<Stat*, int> StatsCounter::statBoards;
StatsCounter::StatsCounter() {
requiresSave = false;
saveCounter = 0;
modifiedBoards = 0;
flushCounter = 0;
}
void StatsCounter::award(Stat* stat, unsigned int difficulty,
unsigned int count) {
if (stat->isAchievement()) difficulty = 0;
StatsMap::iterator val = stats.find(stat);
if (val == stats.end()) {
StatContainer newVal;
newVal.stats[difficulty] = count;
stats.insert(std::make_pair(stat, newVal));
} else {
val->second.stats[difficulty] += count;
if (stat != GenericStats::timePlayed()) Log::info("");
// If value has wrapped, cap it to UINT_MAX
if (val->second.stats[difficulty] <
(val->second.stats[difficulty] - count))
val->second.stats[difficulty] = UINT_MAX;
// If value is larger than USHRT_MAX and is not designated as large, cap
// it to USHRT_MAX
if (val->second.stats[difficulty] > USHRT_MAX && !isLargeStat(stat))
val->second.stats[difficulty] = USHRT_MAX;
}
requiresSave = true;
// If this stat is on a leaderboard, mark that leaderboard as needing
// updated
std::unordered_map<Stat*, int>::iterator leaderboardEntry =
statBoards.find(stat);
if (leaderboardEntry != statBoards.end()) {
Log::info("[StatsCounter] award(): %X\n",
leaderboardEntry->second << difficulty);
modifiedBoards |= (leaderboardEntry->second << difficulty);
if (flushCounter == 0) flushCounter = FLUSH_DELAY;
}
}
bool StatsCounter::hasTaken(Achievement* ach) {
return stats.find(ach) != stats.end();
}
bool StatsCounter::canTake(Achievement* ach) {
// 4J Gordon: Remove achievement dependencies, always able to take
return true;
}
unsigned int StatsCounter::getValue(Stat* stat, unsigned int difficulty) {
StatsMap::iterator val = stats.find(stat);
if (val != stats.end()) return val->second.stats[difficulty];
return 0;
}
unsigned int StatsCounter::getTotalValue(Stat* stat) {
StatsMap::iterator val = stats.find(stat);
if (val != stats.end())
return val->second.stats[0] + val->second.stats[1] +
val->second.stats[2] + val->second.stats[3];
return 0;
}
void StatsCounter::tick(int player) {
if (saveCounter > 0) --saveCounter;
if (requiresSave && saveCounter == 0) save(player);
// 4J-JEV, we don't want to write leaderboards in the middle of a game.
// EDIT: Yes we do, people were not ending their games properly and not
// updating scores.
// #if 1
if (flushCounter > 0) {
--flushCounter;
if (flushCounter == 0) flushLeaderboards();
}
// #endif
}
void StatsCounter::clear() {
// clear out the stats when someone signs out
stats.clear();
}
void StatsCounter::parse(void* data) {
// Check that we don't already have any stats
assert(stats.size() == 0);
// Pointer to current position in stat array
std::uint8_t* pbData = reinterpret_cast<std::uint8_t*>(data);
pbData += sizeof(GAME_SETTINGS);
std::uint8_t* statData = pbData;
// Value being read
StatContainer newVal;
// For each stat
std::vector<Stat*>::iterator end = Stats::all->end();
for (std::vector<Stat*>::iterator iter = Stats::all->begin(); iter != end;
++iter) {
if (!(*iter)->isAchievement()) {
if (!isLargeStat(*iter)) {
std::uint16_t difficultyStats[eDifficulty_Max] = {};
std::memcpy(difficultyStats, statData, sizeof(difficultyStats));
if (difficultyStats[0] != 0 || difficultyStats[1] != 0 ||
difficultyStats[2] != 0 || difficultyStats[3] != 0) {
newVal.stats[0] = difficultyStats[0];
newVal.stats[1] = difficultyStats[1];
newVal.stats[2] = difficultyStats[2];
newVal.stats[3] = difficultyStats[3];
stats.insert(std::make_pair(*iter, newVal));
}
statData += sizeof(difficultyStats);
} else {
std::uint32_t largeStatData[eDifficulty_Max] = {};
std::memcpy(largeStatData, statData, sizeof(largeStatData));
if (largeStatData[0] != 0 || largeStatData[1] != 0 ||
largeStatData[2] != 0 || largeStatData[3] != 0) {
newVal.stats[0] = largeStatData[0];
newVal.stats[1] = largeStatData[1];
newVal.stats[2] = largeStatData[2];
newVal.stats[3] = largeStatData[3];
stats.insert(std::make_pair(*iter, newVal));
}
statData += sizeof(largeStatData);
}
} else {
std::uint16_t achievementValue = 0;
std::memcpy(&achievementValue, statData, sizeof(achievementValue));
if (achievementValue != 0) {
newVal.stats[0] = achievementValue;
newVal.stats[1] = 0;
newVal.stats[2] = 0;
newVal.stats[3] = 0;
stats.insert(std::make_pair(*iter, newVal));
}
statData += sizeof(achievementValue);
}
}
dumpStatsToTTY();
}
void StatsCounter::save(int player, bool force) {
// Check we're going to have enough room to store all possible stats
unsigned int uiTotalStatsSize =
(Stats::all->size() * 4 * sizeof(unsigned short)) -
(Achievements::achievements->size() * 3 * sizeof(unsigned short)) +
(LARGE_STATS_COUNT * 4 *
(sizeof(unsigned int) - sizeof(unsigned short)));
assert(uiTotalStatsSize <=
(Game::GAME_DEFINED_PROFILE_DATA_BYTES -
sizeof(GAME_SETTINGS)));
// Retrieve the data pointer from the profile
std::uint8_t* pbData = reinterpret_cast<std::uint8_t*>(
PlatformProfile.GetGameDefinedProfileData(player));
pbData += sizeof(GAME_SETTINGS);
// Pointer to current position in stat array
std::uint8_t* statData = pbData;
// Reset all the data to 0 (we're going to replace it with the map data)
memset(statData, 0,
Game::GAME_DEFINED_PROFILE_DATA_BYTES -
sizeof(GAME_SETTINGS));
// For each stat
StatsMap::iterator val;
std::vector<Stat*>::iterator end = Stats::all->end();
for (std::vector<Stat*>::iterator iter = Stats::all->begin(); iter != end;
++iter) {
// If the stat is in the map write out it's value
val = stats.find(*iter);
if (!(*iter)->isAchievement()) {
if (!isLargeStat(*iter)) {
std::uint16_t difficultyStats[eDifficulty_Max] = {};
if (val != stats.end()) {
difficultyStats[0] =
static_cast<std::uint16_t>(val->second.stats[0]);
difficultyStats[1] =
static_cast<std::uint16_t>(val->second.stats[1]);
difficultyStats[2] =
static_cast<std::uint16_t>(val->second.stats[2]);
difficultyStats[3] =
static_cast<std::uint16_t>(val->second.stats[3]);
}
std::memcpy(statData, difficultyStats, sizeof(difficultyStats));
statData += sizeof(difficultyStats);
} else {
std::uint32_t largeStatData[eDifficulty_Max] = {};
if (val != stats.end()) {
largeStatData[0] = val->second.stats[0];
largeStatData[1] = val->second.stats[1];
largeStatData[2] = val->second.stats[2];
largeStatData[3] = val->second.stats[3];
}
std::memcpy(statData, largeStatData, sizeof(largeStatData));
statData += sizeof(largeStatData);
}
} else {
std::uint16_t achievementValue = 0;
if (val != stats.end()) {
achievementValue =
static_cast<std::uint16_t>(val->second.stats[0]);
}
std::memcpy(statData, &achievementValue, sizeof(achievementValue));
statData += sizeof(achievementValue);
}
}
saveCounter = SAVE_DELAY;
}
void StatsCounter::flushLeaderboards() {
if (LeaderboardManager::Instance()->OpenSession()) {
writeStats();
LeaderboardManager::Instance()->FlushStats();
} else {
Log::info(
"Failed to open a session in order to write to leaderboard\n");
// 4J-JEV: If user was not signed in it would hit this.
// assert(false);// && "Failed to open a session in order to write to
// leaderboard");
}
modifiedBoards = 0;
}
void StatsCounter::saveLeaderboards() {
if (LeaderboardManager::Instance()->OpenSession()) {
writeStats();
LeaderboardManager::Instance()->CloseSession();
} else {
Log::info(
"Failed to open a session in order to write to leaderboard\n");
// 4J-JEV: If user was not signed in it would hit this.
// assert(false);// && "Failed to open a session in order to write to
// leaderboard");
}
modifiedBoards = 0;
}
void StatsCounter::writeStats() {
// unsigned int locale = XGetLocale();
int viewCount = 0;
int iPad = PlatformProfile.GetLockedProfile();
}
void StatsCounter::setupStatBoards() {
statBoards.insert(
std::make_pair(Stats::killsZombie, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsSkeleton, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsCreeper, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsSpider, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsSpiderJockey, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsZombiePigman, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::killsNetherZombiePigman,
LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::killsSlime, LEADERBOARD_KILLS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::dirt->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::cobblestone->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::sand->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::stone->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::gravel->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::clay->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::obsidian->id],
LEADERBOARD_MININGBLOCKS_PEACEFUL));
statBoards.insert(std::make_pair(Stats::itemsCollected[Item::egg->id],
LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::wheat_Id],
LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::blocksMined[Tile::mushroom_brown_Id],
LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(std::make_pair(Stats::blocksMined[Tile::reeds_Id],
LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::cowsMilked, LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(std::make_pair(Stats::itemsCollected[Tile::pumpkin->id],
LEADERBOARD_FARMING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::walkOneM, LEADERBOARD_TRAVELLING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::fallOneM, LEADERBOARD_TRAVELLING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::minecartOneM, LEADERBOARD_TRAVELLING_PEACEFUL));
statBoards.insert(
std::make_pair(Stats::boatOneM, LEADERBOARD_TRAVELLING_PEACEFUL));
}
bool StatsCounter::isLargeStat(Stat* stat) {
Stat*** end = &LARGE_STATS[LARGE_STATS_COUNT];
for (Stat*** iter = LARGE_STATS; iter != end; ++iter)
if ((*(*iter))->id == stat->id) return true;
return false;
}
void StatsCounter::dumpStatsToTTY() {
std::vector<Stat*>::iterator statsEnd = Stats::all->end();
for (std::vector<Stat*>::iterator statsIter = Stats::all->begin();
statsIter != statsEnd; ++statsIter) {
Log::info("%s\t\t%u\t%u\t%u\t%u\n", (*statsIter)->name.c_str(),
getValue(*statsIter, 0), getValue(*statsIter, 1),
getValue(*statsIter, 2), getValue(*statsIter, 3));
}
}
#if defined(_DEBUG)
// To clear leaderboards set DEBUG_ENABLE_CLEAR_LEADERBOARDS to 1 and set
// DEBUG_CLEAR_LEADERBOARDS to be the bitmask of what you want to clear
// Leaderboards are updated on game exit so enter and exit a level to trigger
// the clear
// #define DEBUG_CLEAR_LEADERBOARDS (LEADERBOARD_KILLS_EASY
// | LEADERBOARD_KILLS_NORMAL | LEADERBOARD_KILLS_HARD)
#define DEBUG_CLEAR_LEADERBOARDS (0xFFFFFFFF)
#define DEBUG_ENABLE_CLEAR_LEADERBOARDS
void StatsCounter::WipeLeaderboards() {}
#endif