4jcraft/targets/minecraft/stats/GenericStats.h

416 lines
16 KiB
C++

#pragma once
#include <stdint.h>
#include <format>
#include <memory>
#include <vector>
#include "app/common/Console_Awards_enum.h"
#include "Stat.h"
#include "Stats.h"
#include "java/Class.h"
class DamageSource;
class ItemInstance;
class Mob;
class Player;
class Stat;
// #include "minecraft/world/damageSource/DamageSource.h"
// #include "app/common/Console_Awards_enum.h"
/**
4J-JEV:
Java version exposed the static instance of each stat.
This was inconvient for me as I needed to structure the
stats/achievements differently on Durango.
Using getters like this means we can use different Stats easilly
on different platforms and still have a convenient identifier to use to award
them.
*/
class GenericStats {
private: // Static instance.
static GenericStats* instance;
public:
static void setInstance(GenericStats* newInstance) {
instance = newInstance;
}
static GenericStats* getInstance() { return instance; }
// For retrieving a stat from an id.
virtual Stat* get_stat(int i) = 0;
static Stat* stat(int i) { return instance->get_stat(i); }
// STATS - STATIC //
static Stat* walkOneM() { return instance->get_walkOneM(); }
static Stat* swimOneM() { return instance->get_swimOneM(); }
static Stat* fallOneM() { return instance->get_fallOneM(); }
static Stat* climbOneM() { return instance->get_climbOneM(); }
static Stat* minecartOneM() { return instance->get_minecartOneM(); }
static Stat* boatOneM() { return instance->get_boatOneM(); }
static Stat* pigOneM() { return instance->get_pigOneM(); }
static Stat* portalsCreated() { return instance->get_portalsCreated(); }
static Stat* cowsMilked() { return instance->get_cowsMilked(); }
static Stat* netherLavaCollected() {
return instance->get_netherLavaCollected();
}
static Stat* killMob() { return instance->get_killMob(); }
static Stat* killsZombie() { return instance->get_killsZombie(); }
static Stat* killsSkeleton() { return instance->get_killsSkeleton(); }
static Stat* killsCreeper() { return instance->get_killsCreeper(); }
static Stat* killsSpider() { return instance->get_killsSpider(); }
static Stat* killsSpiderJockey() {
return instance->get_killsSpiderJockey();
}
static Stat* killsZombiePigman() {
return instance->get_killsZombiePigman();
}
static Stat* killsSlime() { return instance->get_killsSlime(); }
static Stat* killsGhast() { return instance->get_killsGhast(); }
static Stat* killsNetherZombiePigman() {
return instance->get_killsNetherZombiePigman();
}
static Stat* breedEntity(eINSTANCEOF entityId) {
return instance->get_breedEntity(entityId);
}
static Stat* tamedEntity(eINSTANCEOF entityId) {
return instance->get_tamedEntity(entityId);
}
static Stat* curedEntity(eINSTANCEOF entityId) {
return instance->get_curedEntity(entityId);
}
static Stat* craftedEntity(eINSTANCEOF entityId) {
return instance->get_craftedEntity(entityId);
}
static Stat* shearedEntity(eINSTANCEOF entityId) {
return instance->get_shearedEntity(entityId);
}
static Stat* totalBlocksMined() { return instance->get_totalBlocksMined(); }
static Stat* timePlayed() { return instance->get_timePlayed(); }
static Stat* blocksPlaced(int blockId) {
return instance->get_blocksPlaced(blockId);
}
static Stat* blocksMined(int blockId) {
return instance->get_blocksMined(blockId);
}
static Stat* itemsCollected(int itemId, int itemAux) {
return instance->get_itemsCollected(itemId, itemAux);
}
static Stat* itemsCrafted(int itemId) {
return instance->get_itemsCrafted(itemId);
}
static Stat* itemsSmelted(int itemId) {
return instance->get_itemsSmelted(itemId);
} // 4J-JEV: Diffentiation needed, when only one type of event should be
// sent (eg iron smelting).
static Stat* itemsUsed(int itemId) {
return instance->get_itemsUsed(itemId);
}
static Stat* itemsBought(int itemId) {
return instance->get_itemsBought(itemId);
}
static Stat* killsEnderdragon() { return instance->get_killsEnderdragon(); }
static Stat* completeTheEnd() { return instance->get_completeTheEnd(); }
static Stat* changedDimension(int from, int to) {
return instance->get_changedDimension(from, to);
}
static Stat* enteredBiome(int biomeId) {
return instance->get_enteredBiome(biomeId);
}
// ACHIEVEMENTS - STATIC //
static Stat* achievement(eAward achievementId) {
return instance->get_achievement(achievementId);
}
static Stat* openInventory();
static Stat* mineWood();
static Stat* buildWorkbench();
static Stat* buildPickaxe();
static Stat* buildFurnace();
static Stat* acquireIron();
static Stat* buildHoe();
static Stat* makeBread();
static Stat* bakeCake();
static Stat* buildBetterPickaxe();
static Stat* cookFish();
static Stat* onARail();
static Stat* buildSword();
static Stat* killEnemy();
static Stat* killCow();
static Stat* flyPig();
static Stat* snipeSkeleton();
static Stat* diamonds();
static Stat* ghast();
static Stat* blazeRod();
static Stat* potion();
static Stat* theEnd();
static Stat* winGame();
static Stat* enchantments();
static Stat* overkill();
static Stat* bookcase();
static Stat* leaderOfThePack();
static Stat* MOARTools();
static Stat* dispenseWithThis();
static Stat* InToTheNether();
static Stat* socialPost();
static Stat* eatPorkChop();
static Stat* play100Days();
static Stat* arrowKillCreeper();
static Stat* mine100Blocks();
static Stat* kill10Creepers();
static Stat* adventuringTime(); // Requires new Stat
static Stat* repopulation();
static Stat* diamondsToYou(); // +Durango
static Stat* porkChop(); // Req Stat?
static Stat* passingTheTime(); // Req Stat
static Stat* archer();
static Stat* theHaggler(); // Req Stat
static Stat* potPlanter(); // Req Stat
static Stat* itsASign(); // Req Stat
static Stat* ironBelly();
static Stat* haveAShearfulDay();
static Stat* rainbowCollection(); // Requires new Stat
static Stat* stayinFrosty(); // +Durango
static Stat* chestfulOfCobblestone(); // +Durango
static Stat* renewableEnergy(); // +Durango
static Stat* musicToMyEars(); // +Durango
static Stat* bodyGuard();
static Stat* ironMan(); // +Durango
static Stat* zombieDoctor(); // +Durango
static Stat* lionTamer();
// STAT PARAMS - STATIC //
static std::vector<uint8_t> param_walk(int distance);
static std::vector<uint8_t> param_swim(int distance);
static std::vector<uint8_t> param_fall(int distance);
static std::vector<uint8_t> param_climb(int distance);
static std::vector<uint8_t> param_minecart(int distance);
static std::vector<uint8_t> param_boat(int distance);
static std::vector<uint8_t> param_pig(int distance);
static std::vector<uint8_t> param_cowsMilked();
static std::vector<uint8_t> param_blocksPlaced(int id, int data, int count);
static std::vector<uint8_t> param_blocksMined(int id, int data, int count);
static std::vector<uint8_t> param_itemsCollected(int id, int aux,
int count);
static std::vector<uint8_t> param_itemsCrafted(int id, int aux, int count);
static std::vector<uint8_t> param_itemsSmelted(int id, int aux, int cound);
static std::vector<uint8_t> param_itemsUsed(
std::shared_ptr<Player> plr, std::shared_ptr<ItemInstance> itm);
static std::vector<uint8_t> param_itemsBought(int id, int aux, int count);
static std::vector<uint8_t> param_mobKill(std::shared_ptr<Player> plr,
std::shared_ptr<Mob> mob,
DamageSource* dmgSrc);
static std::vector<uint8_t> param_breedEntity(eINSTANCEOF mobType);
static std::vector<uint8_t> param_tamedEntity(eINSTANCEOF mobType);
static std::vector<uint8_t> param_curedEntity(eINSTANCEOF mobType);
static std::vector<uint8_t> param_craftedEntity(eINSTANCEOF mobType);
static std::vector<uint8_t> param_shearedEntity(eINSTANCEOF mobType);
static std::vector<uint8_t> param_time(int timediff);
static std::vector<uint8_t> param_changedDimension(int from, int to);
static std::vector<uint8_t> param_enteredBiome(int biomeId);
// static std::vector<uint8_t> param_achievement(eAward id);
// static std::vector<uint8_t> param_ach_onARail();
// static std::vector<uint8_t> param_overkill(int damage); //TODO
// static std::vector<uint8_t> param_openInventory(int menuId);
// static std::vector<uint8_t> param_chestfulOfCobblestone();
// static std::vector<uint8_t> param_musicToMyEars(int recordId);
static std::vector<uint8_t> param_noArgs();
// STATIC + VIRTUAL - ACHIEVEMENT - PARAMS //
static std::vector<uint8_t> param_openInventory();
static std::vector<uint8_t> param_mineWood();
static std::vector<uint8_t> param_buildWorkbench();
static std::vector<uint8_t> param_buildPickaxe();
static std::vector<uint8_t> param_buildFurnace();
static std::vector<uint8_t> param_acquireIron();
static std::vector<uint8_t> param_buildHoe();
static std::vector<uint8_t> param_makeBread();
static std::vector<uint8_t> param_bakeCake();
static std::vector<uint8_t> param_buildBetterPickaxe();
static std::vector<uint8_t> param_cookFish();
static std::vector<uint8_t> param_onARail(int distance);
static std::vector<uint8_t> param_buildSword();
static std::vector<uint8_t> param_killEnemy();
static std::vector<uint8_t> param_killCow();
static std::vector<uint8_t> param_flyPig();
static std::vector<uint8_t> param_snipeSkeleton();
static std::vector<uint8_t> param_diamonds();
static std::vector<uint8_t> param_ghast();
static std::vector<uint8_t> param_blazeRod();
static std::vector<uint8_t> param_potion();
static std::vector<uint8_t> param_theEnd();
static std::vector<uint8_t> param_winGame();
static std::vector<uint8_t> param_enchantments();
static std::vector<uint8_t> param_overkill(int dmg);
static std::vector<uint8_t> param_bookcase();
static std::vector<uint8_t> param_leaderOfThePack();
static std::vector<uint8_t> param_MOARTools();
static std::vector<uint8_t> param_dispenseWithThis();
static std::vector<uint8_t> param_InToTheNether();
static std::vector<uint8_t> param_socialPost();
static std::vector<uint8_t> param_eatPorkChop();
static std::vector<uint8_t> param_play100Days();
static std::vector<uint8_t> param_arrowKillCreeper();
static std::vector<uint8_t> param_mine100Blocks();
static std::vector<uint8_t> param_kill10Creepers();
static std::vector<uint8_t> param_adventuringTime();
static std::vector<uint8_t> param_repopulation();
static std::vector<uint8_t> param_porkChop();
static std::vector<uint8_t> param_diamondsToYou();
static std::vector<uint8_t> param_passingTheTime();
static std::vector<uint8_t> param_archer();
static std::vector<uint8_t> param_theHaggler();
static std::vector<uint8_t> param_potPlanter();
static std::vector<uint8_t> param_itsASign();
static std::vector<uint8_t> param_ironBelly();
static std::vector<uint8_t> param_haveAShearfulDay();
static std::vector<uint8_t> param_rainbowCollection();
static std::vector<uint8_t> param_stayinFrosty();
static std::vector<uint8_t> param_chestfulOfCobblestone(int cobbleStone);
static std::vector<uint8_t> param_renewableEnergy();
static std::vector<uint8_t> param_musicToMyEars(int recordId);
static std::vector<uint8_t> param_bodyGuard();
static std::vector<uint8_t> param_ironMan();
static std::vector<uint8_t> param_zombieDoctor();
static std::vector<uint8_t> param_lionTamer();
protected:
// ACHIEVEMENTS - VIRTUAL //
virtual Stat* get_achievement(eAward achievementId);
// STATS - VIRTUAL //
virtual Stat* get_walkOneM();
virtual Stat* get_swimOneM();
virtual Stat* get_fallOneM();
virtual Stat* get_climbOneM();
virtual Stat* get_minecartOneM();
virtual Stat* get_boatOneM();
virtual Stat* get_pigOneM();
virtual Stat* get_portalsCreated();
virtual Stat* get_cowsMilked();
virtual Stat* get_netherLavaCollected();
virtual Stat* get_killMob();
virtual Stat* get_killsZombie();
virtual Stat* get_killsSkeleton();
virtual Stat* get_killsCreeper();
virtual Stat* get_killsSpider();
virtual Stat* get_killsSpiderJockey();
virtual Stat* get_killsZombiePigman();
virtual Stat* get_killsSlime();
virtual Stat* get_killsGhast();
virtual Stat* get_killsNetherZombiePigman();
virtual Stat* get_breedEntity(eINSTANCEOF entityId);
virtual Stat* get_tamedEntity(eINSTANCEOF entityId);
virtual Stat* get_curedEntity(eINSTANCEOF entityId);
virtual Stat* get_craftedEntity(eINSTANCEOF entityId);
virtual Stat* get_shearedEntity(eINSTANCEOF entityId);
virtual Stat* get_totalBlocksMined();
virtual Stat* get_timePlayed();
virtual Stat* get_blocksPlaced(int blockId);
virtual Stat* get_blocksMined(int blockId);
virtual Stat* get_itemsCollected(int itemId, int itemAux);
virtual Stat* get_itemsCrafted(int itemId);
virtual Stat* get_itemsSmelted(int itemId);
virtual Stat* get_itemsUsed(int itemId);
virtual Stat* get_itemsBought(int itemId);
virtual Stat* get_killsEnderdragon();
virtual Stat* get_completeTheEnd();
virtual Stat* get_changedDimension(int from, int to);
virtual Stat* get_enteredBiome(int biomeId);
// STAT PARAMS - VIRTUAL //
virtual std::vector<uint8_t> getParam_walkOneM(int distance);
virtual std::vector<uint8_t> getParam_swimOneM(int distance);
virtual std::vector<uint8_t> getParam_fallOneM(int distance);
virtual std::vector<uint8_t> getParam_climbOneM(int distance);
virtual std::vector<uint8_t> getParam_minecartOneM(int distance);
virtual std::vector<uint8_t> getParam_boatOneM(int distance);
virtual std::vector<uint8_t> getParam_pigOneM(int distance);
virtual std::vector<uint8_t> getParam_cowsMilked();
virtual std::vector<uint8_t> getParam_blocksPlaced(int id, int data,
int count);
virtual std::vector<uint8_t> getParam_blocksMined(int id, int data,
int count);
virtual std::vector<uint8_t> getParam_itemsCollected(int id, int aux,
int count);
virtual std::vector<uint8_t> getParam_itemsCrafted(int id, int aux,
int count);
virtual std::vector<uint8_t> getParam_itemsSmelted(int id, int aux,
int count);
virtual std::vector<uint8_t> getParam_itemsUsed(
std::shared_ptr<Player> plr, std::shared_ptr<ItemInstance> itm);
virtual std::vector<uint8_t> getParam_itemsBought(int id, int aux,
int count);
virtual std::vector<uint8_t> getParam_mobKill(std::shared_ptr<Player> plr,
std::shared_ptr<Mob> mob,
DamageSource* dmgSrc);
virtual std::vector<uint8_t> getParam_breedEntity(eINSTANCEOF entityId);
virtual std::vector<uint8_t> getParam_tamedEntity(eINSTANCEOF entityId);
virtual std::vector<uint8_t> getParam_curedEntity(eINSTANCEOF entityId);
virtual std::vector<uint8_t> getParam_craftedEntity(eINSTANCEOF entityId);
virtual std::vector<uint8_t> getParam_shearedEntity(eINSTANCEOF entityId);
virtual std::vector<uint8_t> getParam_time(int timediff);
virtual std::vector<uint8_t> getParam_changedDimension(int from, int to);
virtual std::vector<uint8_t> getParam_enteredBiome(int biomeId);
virtual std::vector<uint8_t> getParam_achievement(eAward id);
virtual std::vector<uint8_t> getParam_onARail(int distance);
virtual std::vector<uint8_t> getParam_overkill(int damage);
virtual std::vector<uint8_t> getParam_openInventory(int menuId);
virtual std::vector<uint8_t> getParam_chestfulOfCobblestone(
int cobbleStone);
virtual std::vector<uint8_t> getParam_musicToMyEars(int recordId);
virtual std::vector<uint8_t> getParam_noArgs();
};
// Req Stats