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172 lines
6.2 KiB
C++
172 lines
6.2 KiB
C++
#pragma once
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#include <stdint.h>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "platform/PlatformTypes.h"
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#include "java/JavaIntHash.h"
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#include "minecraft/network/packet/DisconnectPacket.h"
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#include "minecraft/network/packet/PacketListener.h"
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#include "minecraft/server/ConsoleInputSource.h"
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class MinecraftServer;
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class Connection;
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class ServerPlayer;
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class INetworkPlayer;
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class Packet;
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class Random;
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class PlayerConnection : public PacketListener, public ConsoleInputSource {
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// public static Logger logger = Logger.getLogger("Minecraft");
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public:
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Connection* connection;
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bool done;
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std::mutex done_cs;
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// 4J Stu - Added this so that we can manage UGC privileges
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PlayerUID m_offlineXUID, m_onlineXUID;
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bool m_friendsOnlyUGC;
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private:
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MinecraftServer* server;
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std::shared_ptr<ServerPlayer> player;
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int tickCount;
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int aboveGroundTickCount;
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bool didTick;
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int lastKeepAliveId;
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int64_t lastKeepAliveTime;
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static Random random;
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int64_t lastKeepAliveTick;
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int chatSpamTickCount;
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int dropSpamTickCount;
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bool m_bHasClientTickedOnce;
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public:
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PlayerConnection(MinecraftServer* server, Connection* connection,
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std::shared_ptr<ServerPlayer> player);
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~PlayerConnection();
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void tick();
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void disconnect(DisconnectPacket::eDisconnectReason reason);
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private:
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double xLastOk, yLastOk, zLastOk;
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bool synched;
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public:
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virtual void handlePlayerInput(std::shared_ptr<PlayerInputPacket> packet);
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virtual void handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet);
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void teleport(double x, double y, double z, float yRot, float xRot,
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bool sendPacket = true); // 4J Added sendPacket param
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virtual void handlePlayerAction(std::shared_ptr<PlayerActionPacket> packet);
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virtual void handleUseItem(std::shared_ptr<UseItemPacket> packet);
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virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason,
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void* reasonObjects);
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virtual void onUnhandledPacket(std::shared_ptr<Packet> packet);
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void send(std::shared_ptr<Packet> packet);
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void queueSend(std::shared_ptr<Packet> packet); // 4J Added
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virtual void handleSetCarriedItem(
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std::shared_ptr<SetCarriedItemPacket> packet);
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virtual void handleChat(std::shared_ptr<ChatPacket> packet);
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private:
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void handleCommand(const std::string& message);
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public:
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virtual void handleAnimate(std::shared_ptr<AnimatePacket> packet);
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virtual void handlePlayerCommand(
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std::shared_ptr<PlayerCommandPacket> packet);
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virtual void handleDisconnect(std::shared_ptr<DisconnectPacket> packet);
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int countDelayedPackets();
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virtual void info(const std::string& string);
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virtual void warn(const std::string& string);
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virtual std::string getConsoleName();
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virtual void handleInteract(std::shared_ptr<InteractPacket> packet);
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bool canHandleAsyncPackets();
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virtual void handleClientCommand(
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std::shared_ptr<ClientCommandPacket> packet);
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virtual void handleRespawn(std::shared_ptr<RespawnPacket> packet);
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virtual void handleContainerClose(
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std::shared_ptr<ContainerClosePacket> packet);
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private:
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std::unordered_map<int, short, IntKeyHash, IntKeyEq> expectedAcks;
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public:
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// 4J Stu - Handlers only valid in debug mode
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#ifndef _CONTENT_PACKAGE
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virtual void handleContainerSetSlot(
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std::shared_ptr<ContainerSetSlotPacket> packet);
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#endif
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virtual void handleContainerClick(
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std::shared_ptr<ContainerClickPacket> packet);
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virtual void handleContainerButtonClick(
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std::shared_ptr<ContainerButtonClickPacket> packet);
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virtual void handleSetCreativeModeSlot(
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std::shared_ptr<SetCreativeModeSlotPacket> packet);
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virtual void handleContainerAck(std::shared_ptr<ContainerAckPacket> packet);
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virtual void handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet);
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virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet);
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virtual void handlePlayerInfo(
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std::shared_ptr<PlayerInfoPacket> packet); // 4J Added
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virtual bool isServerPacketListener();
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virtual void handlePlayerAbilities(
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std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
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virtual void handleCustomPayload(
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std::shared_ptr<CustomPayloadPacket> customPayloadPacket);
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virtual bool isDisconnected();
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// 4J Added
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virtual void handleCraftItem(std::shared_ptr<CraftItemPacket> packet);
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virtual void handleTradeItem(std::shared_ptr<TradeItemPacket> packet);
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virtual void handleDebugOptions(std::shared_ptr<DebugOptionsPacket> packet);
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virtual void handleTexture(std::shared_ptr<TexturePacket> packet);
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virtual void handleTextureAndGeometry(
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std::shared_ptr<TextureAndGeometryPacket> packet);
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virtual void handleTextureChange(
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std::shared_ptr<TextureChangePacket> packet);
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virtual void handleTextureAndGeometryChange(
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std::shared_ptr<TextureAndGeometryChangePacket> packet);
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virtual void handleServerSettingsChanged(
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std::shared_ptr<ServerSettingsChangedPacket> packet);
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virtual void handleKickPlayer(std::shared_ptr<KickPlayerPacket> packet);
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virtual void handleGameCommand(std::shared_ptr<GameCommandPacket> packet);
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INetworkPlayer* getNetworkPlayer();
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bool isLocal();
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bool isGuest();
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// 4J Added as we need to set this from outside sometimes
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void setPlayer(std::shared_ptr<ServerPlayer> player) {
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this->player = player;
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}
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std::shared_ptr<ServerPlayer> getPlayer() { return player; }
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// 4J Added to signal a disconnect from another thread
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void closeOnTick() { m_bCloseOnTick = true; }
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// 4J Added so that we can send on textures that get received after this
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// connection requested them
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void handleTextureReceived(const std::string& textureName);
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void handleTextureAndGeometryReceived(const std::string& textureName);
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void setShowOnMaps(bool bVal);
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void setWasKicked() { m_bWasKicked = true; }
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bool getWasKicked() { return m_bWasKicked; }
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// 4J Added
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bool hasClientTickedOnce() { return m_bHasClientTickedOnce; }
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private:
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bool m_bCloseOnTick;
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std::vector<std::string> m_texturesRequested;
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bool m_bWasKicked;
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}; |