4jcraft/targets/minecraft/server/network/PlayerConnection.h

172 lines
6.2 KiB
C++

#pragma once
#include <stdint.h>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "platform/PlatformTypes.h"
#include "java/JavaIntHash.h"
#include "minecraft/network/packet/DisconnectPacket.h"
#include "minecraft/network/packet/PacketListener.h"
#include "minecraft/server/ConsoleInputSource.h"
class MinecraftServer;
class Connection;
class ServerPlayer;
class INetworkPlayer;
class Packet;
class Random;
class PlayerConnection : public PacketListener, public ConsoleInputSource {
// public static Logger logger = Logger.getLogger("Minecraft");
public:
Connection* connection;
bool done;
std::mutex done_cs;
// 4J Stu - Added this so that we can manage UGC privileges
PlayerUID m_offlineXUID, m_onlineXUID;
bool m_friendsOnlyUGC;
private:
MinecraftServer* server;
std::shared_ptr<ServerPlayer> player;
int tickCount;
int aboveGroundTickCount;
bool didTick;
int lastKeepAliveId;
int64_t lastKeepAliveTime;
static Random random;
int64_t lastKeepAliveTick;
int chatSpamTickCount;
int dropSpamTickCount;
bool m_bHasClientTickedOnce;
public:
PlayerConnection(MinecraftServer* server, Connection* connection,
std::shared_ptr<ServerPlayer> player);
~PlayerConnection();
void tick();
void disconnect(DisconnectPacket::eDisconnectReason reason);
private:
double xLastOk, yLastOk, zLastOk;
bool synched;
public:
virtual void handlePlayerInput(std::shared_ptr<PlayerInputPacket> packet);
virtual void handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet);
void teleport(double x, double y, double z, float yRot, float xRot,
bool sendPacket = true); // 4J Added sendPacket param
virtual void handlePlayerAction(std::shared_ptr<PlayerActionPacket> packet);
virtual void handleUseItem(std::shared_ptr<UseItemPacket> packet);
virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason,
void* reasonObjects);
virtual void onUnhandledPacket(std::shared_ptr<Packet> packet);
void send(std::shared_ptr<Packet> packet);
void queueSend(std::shared_ptr<Packet> packet); // 4J Added
virtual void handleSetCarriedItem(
std::shared_ptr<SetCarriedItemPacket> packet);
virtual void handleChat(std::shared_ptr<ChatPacket> packet);
private:
void handleCommand(const std::string& message);
public:
virtual void handleAnimate(std::shared_ptr<AnimatePacket> packet);
virtual void handlePlayerCommand(
std::shared_ptr<PlayerCommandPacket> packet);
virtual void handleDisconnect(std::shared_ptr<DisconnectPacket> packet);
int countDelayedPackets();
virtual void info(const std::string& string);
virtual void warn(const std::string& string);
virtual std::string getConsoleName();
virtual void handleInteract(std::shared_ptr<InteractPacket> packet);
bool canHandleAsyncPackets();
virtual void handleClientCommand(
std::shared_ptr<ClientCommandPacket> packet);
virtual void handleRespawn(std::shared_ptr<RespawnPacket> packet);
virtual void handleContainerClose(
std::shared_ptr<ContainerClosePacket> packet);
private:
std::unordered_map<int, short, IntKeyHash, IntKeyEq> expectedAcks;
public:
// 4J Stu - Handlers only valid in debug mode
#ifndef _CONTENT_PACKAGE
virtual void handleContainerSetSlot(
std::shared_ptr<ContainerSetSlotPacket> packet);
#endif
virtual void handleContainerClick(
std::shared_ptr<ContainerClickPacket> packet);
virtual void handleContainerButtonClick(
std::shared_ptr<ContainerButtonClickPacket> packet);
virtual void handleSetCreativeModeSlot(
std::shared_ptr<SetCreativeModeSlotPacket> packet);
virtual void handleContainerAck(std::shared_ptr<ContainerAckPacket> packet);
virtual void handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet);
virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet);
virtual void handlePlayerInfo(
std::shared_ptr<PlayerInfoPacket> packet); // 4J Added
virtual bool isServerPacketListener();
virtual void handlePlayerAbilities(
std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
virtual void handleCustomPayload(
std::shared_ptr<CustomPayloadPacket> customPayloadPacket);
virtual bool isDisconnected();
// 4J Added
virtual void handleCraftItem(std::shared_ptr<CraftItemPacket> packet);
virtual void handleTradeItem(std::shared_ptr<TradeItemPacket> packet);
virtual void handleDebugOptions(std::shared_ptr<DebugOptionsPacket> packet);
virtual void handleTexture(std::shared_ptr<TexturePacket> packet);
virtual void handleTextureAndGeometry(
std::shared_ptr<TextureAndGeometryPacket> packet);
virtual void handleTextureChange(
std::shared_ptr<TextureChangePacket> packet);
virtual void handleTextureAndGeometryChange(
std::shared_ptr<TextureAndGeometryChangePacket> packet);
virtual void handleServerSettingsChanged(
std::shared_ptr<ServerSettingsChangedPacket> packet);
virtual void handleKickPlayer(std::shared_ptr<KickPlayerPacket> packet);
virtual void handleGameCommand(std::shared_ptr<GameCommandPacket> packet);
INetworkPlayer* getNetworkPlayer();
bool isLocal();
bool isGuest();
// 4J Added as we need to set this from outside sometimes
void setPlayer(std::shared_ptr<ServerPlayer> player) {
this->player = player;
}
std::shared_ptr<ServerPlayer> getPlayer() { return player; }
// 4J Added to signal a disconnect from another thread
void closeOnTick() { m_bCloseOnTick = true; }
// 4J Added so that we can send on textures that get received after this
// connection requested them
void handleTextureReceived(const std::string& textureName);
void handleTextureAndGeometryReceived(const std::string& textureName);
void setShowOnMaps(bool bVal);
void setWasKicked() { m_bWasKicked = true; }
bool getWasKicked() { return m_bWasKicked; }
// 4J Added
bool hasClientTickedOnce() { return m_bHasClientTickedOnce; }
private:
bool m_bCloseOnTick;
std::vector<std::string> m_texturesRequested;
bool m_bWasKicked;
};