4jcraft/targets/minecraft/network/packet/PlayerAbilitiesPacket.cpp

101 lines
3 KiB
C++

#include "PlayerAbilitiesPacket.h"
#include <stdint.h>
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/network/packet/PacketListener.h"
#include "minecraft/world/entity/player/Abilities.h"
PlayerAbilitiesPacket::PlayerAbilitiesPacket() {
invulnerable = false;
_isFlying = false;
_canFly = false;
instabuild = false;
flyingSpeed = 0.0f;
walkingSpeed = 0.0f;
}
PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities* abilities) {
setInvulnerable(abilities->invulnerable);
setFlying(abilities->flying);
setCanFly(abilities->mayfly);
setInstabuild(abilities->instabuild);
setFlyingSpeed(abilities->getFlyingSpeed());
setWalkingSpeed(abilities->getWalkingSpeed());
}
void PlayerAbilitiesPacket::read(DataInputStream* dis) {
uint8_t bitfield = dis->readByte();
setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
setFlying((bitfield & FLAG_FLYING) > 0);
setCanFly((bitfield & FLAG_CAN_FLY) > 0);
setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
setFlyingSpeed(dis->readFloat());
setWalkingSpeed(dis->readFloat());
}
void PlayerAbilitiesPacket::write(DataOutputStream* dos) {
uint8_t bitfield = 0;
if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE;
if (isFlying()) bitfield |= FLAG_FLYING;
if (canFly()) bitfield |= FLAG_CAN_FLY;
if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
dos->writeByte(bitfield);
dos->writeFloat(flyingSpeed);
dos->writeFloat(walkingSpeed);
}
void PlayerAbilitiesPacket::handle(PacketListener* listener) {
listener->handlePlayerAbilities(shared_from_this());
}
int PlayerAbilitiesPacket::getEstimatedSize() { return 2; }
// string getDebugInfo()
//{
// return String.format("invuln=%b, flying=%b, canfly=%b, instabuild=%b,
// flyspeed=%.4f, walkspped=%.4f", isInvulnerable(), isFlying(), canFly(),
// canInstabuild(), getFlyingSpeed(), getWalkingSpeed());
// }
bool PlayerAbilitiesPacket::isInvulnerable() { return invulnerable; }
void PlayerAbilitiesPacket::setInvulnerable(bool invulnerable) {
this->invulnerable = invulnerable;
}
bool PlayerAbilitiesPacket::isFlying() { return _isFlying; }
void PlayerAbilitiesPacket::setFlying(bool flying) { _isFlying = flying; }
bool PlayerAbilitiesPacket::canFly() { return _canFly; }
void PlayerAbilitiesPacket::setCanFly(bool canFly) { this->_canFly = canFly; }
bool PlayerAbilitiesPacket::canInstabuild() { return instabuild; }
void PlayerAbilitiesPacket::setInstabuild(bool instabuild) {
this->instabuild = instabuild;
}
float PlayerAbilitiesPacket::getFlyingSpeed() { return flyingSpeed; }
void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed) {
flyingSpeed = flySpeed;
}
float PlayerAbilitiesPacket::getWalkingSpeed() { return walkingSpeed; }
void PlayerAbilitiesPacket::setWalkingSpeed(float walkingSpeed) {
this->walkingSpeed = walkingSpeed;
}
bool PlayerAbilitiesPacket::canBeInvalidated() { return true; }
bool PlayerAbilitiesPacket::isInvalidatedBy(std::shared_ptr<Packet> packet) {
return true;
}