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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
#include "TimeCommand.h"
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#include <string>
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#include <vector>
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#include "java/InputOutputStream/ByteArrayInputStream.h"
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#include "java/InputOutputStream/ByteArrayOutputStream.h"
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#include "java/InputOutputStream/DataInputStream.h"
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#include "java/InputOutputStream/DataOutputStream.h"
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#include "minecraft/commands/CommandsEnum.h"
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#include "minecraft/network/packet/ChatPacket.h"
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#include "minecraft/network/packet/GameCommandPacket.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/server/level/ServerLevel.h"
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class CommandSender;
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EGameCommand TimeCommand::getId() { return eGameCommand_Time; }
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int TimeCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; }
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void TimeCommand::execute(std::shared_ptr<CommandSender> source,
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std::vector<uint8_t>& commandData) {
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ByteArrayInputStream bais(commandData);
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DataInputStream dis(&bais);
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bool night = dis.readBoolean();
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bais.reset();
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int amount = 0;
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if (night) amount = 12500;
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doSetTime(source, amount);
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// logAdminAction(source, "commands.time.set", amount);
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logAdminAction(source, ChatPacket::e_ChatCustom, "commands.time.set");
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// if (args.size() > 1) {
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// if (args[0].equals("set")) {
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// int amount;
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// if (args[1].equals("day")) {
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// amount = 0;
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// } else if (args[1].equals("night")) {
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// amount = 12500;
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// } else {
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// amount = convertArgToInt(source, args[1], 0);
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// }
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// doSetTime(source, amount);
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// logAdminAction(source, "commands.time.set", amount);
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// return;
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// } else if (args[0].equals("add")) {
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// int amount = convertArgToInt(source, args[1], 0);
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// doAddTime(source, amount);
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// logAdminAction(source, "commands.time.added", amount);
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// return;
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// }
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//}
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// throw new UsageException("commands.time.usage");
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}
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void TimeCommand::doSetTime(std::shared_ptr<CommandSender> source, int value) {
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for (int i = 0; i < MinecraftServer::getInstance()->levels.size(); i++) {
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MinecraftServer::getInstance()->levels[i]->setDayTime(value);
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}
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}
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void TimeCommand::doAddTime(std::shared_ptr<CommandSender> source, int value) {
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for (int i = 0; i < MinecraftServer::getInstance()->levels.size(); i++) {
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ServerLevel* level = MinecraftServer::getInstance()->levels[i];
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level->setDayTime(level->getDayTime() + value);
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}
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}
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std::shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night) {
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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dos.writeBoolean(night);
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return std::shared_ptr<GameCommandPacket>(
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new GameCommandPacket(eGameCommand_Time, baos.toByteArray()));
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} |