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25 lines
842 B
C++
25 lines
842 B
C++
#include "KillCommand.h"
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#include <limits>
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#include <memory>
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#include <string>
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#include "minecraft/commands/CommandSender.h"
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#include "minecraft/commands/CommandsEnum.h"
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#include "minecraft/world/damageSource/DamageSource.h"
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#include "minecraft/world/entity/player/Player.h"
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EGameCommand KillCommand::getId() { return eGameCommand_Kill; }
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int KillCommand::getPermissionLevel() { return LEVEL_ALL; }
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void KillCommand::execute(std::shared_ptr<CommandSender> source,
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std::vector<uint8_t>& commandData) {
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(source);
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player->hurt(DamageSource::outOfWorld, std::numeric_limits<float>::max());
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source->sendMessage("Ouch. That look like it hurt.");
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// source.sendMessage(ChatMessageComponent.forTranslation("commands.kill.success"));
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}
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