4jcraft/targets/minecraft/commands/common/GameModeCommand.cpp

53 lines
1.9 KiB
C++

#include "GameModeCommand.h"
#include "minecraft/commands/CommandsEnum.h"
class CommandSender;
EGameCommand GameModeCommand::getId() { return eGameCommand_GameMode; }
int GameModeCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; }
void GameModeCommand::execute(std::shared_ptr<CommandSender> source,
std::vector<uint8_t>& commandData) {
// if (args.size() > 0) {
// GameType newMode = getModeForString(source, args[0]);
// Player player = args.size() >= 2 ? convertToPlayer(source, args[1]) :
// convertSourceToPlayer(source);
// player.setGameMode(newMode);
// player.fallDistance = 0; // reset falldistance so flying people do not
// die :P
// ChatMessageComponent mode =
// ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
// if (player != source) {
// logAdminAction(source,
// AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF,
//"commands.gamemode.success.other", player.getAName(), mode); } else {
// logAdminAction(source,
// AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF,
//"commands.gamemode.success.self", mode);
// }
// return;
//}
// throw new UsageException("commands.gamemode.usage");
}
GameType* GameModeCommand::getModeForString(
std::shared_ptr<CommandSender> source, const std::string& name) {
return nullptr;
// if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) ||
// name.equalsIgnoreCase("s")) { return GameType.SURVIVAL; } else if
// (name.equalsIgnoreCase(GameType.CREATIVE.getName()) ||
// name.equalsIgnoreCase("c")) { return GameType.CREATIVE; } else if
// (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) ||
// name.equalsIgnoreCase("a")) { return GameType.ADVENTURE; } else {
// return
// LevelSettings.validateGameType(convertArgToInt(source, name, 0,
// GameType.values().size() - 2));
// }
}