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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include "minecraft/client/renderer/Textures.h"
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typedef std::vector<_TEXTURE_NAME> textureNameArray;
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class ResourceLocation {
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private:
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textureNameArray m_texture;
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std::string m_path;
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bool m_preloaded;
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public:
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ResourceLocation() {
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m_preloaded = false;
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m_path = "";
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}
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ResourceLocation(_TEXTURE_NAME texture) {
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m_texture = {texture};
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m_preloaded = true;
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}
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ResourceLocation(std::string path) {
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m_path = path;
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m_preloaded = false;
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}
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ResourceLocation(std::vector<int> textures) {
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m_texture.resize(textures.size());
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for (unsigned int i = 0; i < textures.size(); ++i) {
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m_texture[i] = (_TEXTURE_NAME)textures[i];
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}
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m_preloaded = true;
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}
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~ResourceLocation() = default;
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_TEXTURE_NAME getTexture() { return m_texture[0]; }
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_TEXTURE_NAME getTexture(int idx) { return m_texture[idx]; }
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int getTextureCount() { return m_texture.size(); }
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std::string getPath() { return m_path; }
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bool isPreloaded() { return m_preloaded; }
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};
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