4jcraft/targets/minecraft/client/renderer/tileentity/TileEntityRenderer.cpp

30 lines
1,006 B
C++

#include "TileEntityRenderer.h"
#include "TileEntityRenderDispatcher.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/resources/ResourceLocation.h"
void TileEntityRenderer::bindTexture(ResourceLocation* location) {
Textures* t = tileEntityRenderDispatcher->textures;
if (t != nullptr) t->bind(t->loadTexture(location->getTexture()));
}
void TileEntityRenderer::bindTexture(const std::string& urlTexture,
ResourceLocation* location) {
Textures* t = tileEntityRenderDispatcher->textures;
if (t != nullptr)
t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
}
Level* TileEntityRenderer::getLevel() {
return tileEntityRenderDispatcher->level;
}
void TileEntityRenderer::init(
TileEntityRenderDispatcher* tileEntityRenderDispatcher) {
this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
}
Font* TileEntityRenderer::getFont() {
return tileEntityRenderDispatcher->getFont();
}