4jcraft/targets/minecraft/client/renderer/tileentity/SkullTileRenderer.h

34 lines
976 B
C++

#pragma once
#include <string>
#include "TileEntityRenderer.h"
class SkeletonHeadModel;
class ResourceLocation;
class SkullTileRenderer : public TileEntityRenderer {
public:
static SkullTileRenderer* instance;
private:
static ResourceLocation SKELETON_LOCATION;
static ResourceLocation WITHER_SKELETON_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation CREEPER_LOCATION;
// note: this head fits most mobs, just change texture
SkeletonHeadModel* skeletonModel;
SkeletonHeadModel* zombieModel;
public:
SkullTileRenderer();
~SkullTileRenderer();
void render(std::shared_ptr<TileEntity> skull, double x, double y, double z,
float a, bool setColor, float alpha, bool useCompiled = true);
void init(TileEntityRenderDispatcher* tileEntityRenderDispatcher);
void renderSkull(float x, float y, float z, int face, float rot, int type,
const std::string& extra);
};