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134 lines
4.3 KiB
C++
134 lines
4.3 KiB
C++
#include "SkullTileRenderer.h"
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/Facing.h"
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#include "minecraft/client/model/SkeletonHeadModel.h"
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#include "minecraft/client/model/geom/Model.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/PlayerRenderer.h"
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#include "minecraft/client/renderer/tileentity/TileEntityRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/level/tile/SkullTile.h"
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#include "minecraft/world/level/tile/entity/SkullTileEntity.h"
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#include "minecraft/world/level/tile/entity/TileEntity.h"
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SkullTileRenderer* SkullTileRenderer::instance = nullptr;
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ResourceLocation SkullTileRenderer::SKELETON_LOCATION =
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ResourceLocation(TN_MOB_SKELETON);
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ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION =
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ResourceLocation(TN_MOB_WITHER_SKELETON);
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ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION =
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ResourceLocation(TN_MOB_ZOMBIE);
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ResourceLocation SkullTileRenderer::CREEPER_LOCATION =
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ResourceLocation(TN_MOB_CREEPER);
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SkullTileRenderer::SkullTileRenderer() {
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skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
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zombieModel = new SkeletonHeadModel(0, 0, 64, 64);
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}
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SkullTileRenderer::~SkullTileRenderer() {
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delete skeletonModel;
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delete zombieModel;
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}
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void SkullTileRenderer::render(std::shared_ptr<TileEntity> _skull, double x,
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double y, double z, float a, bool setColor,
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float alpha, bool useCompiled) {
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std::shared_ptr<SkullTileEntity> skull =
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std::dynamic_pointer_cast<SkullTileEntity>(_skull);
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renderSkull((float)x, (float)y, (float)z,
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skull->getData() & SkullTile::PLACEMENT_MASK,
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skull->getRotation() * 360 / 16.0f, skull->getSkullType(),
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skull->getExtraType());
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}
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void SkullTileRenderer::init(
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TileEntityRenderDispatcher* tileEntityRenderDispatcher) {
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TileEntityRenderer::init(tileEntityRenderDispatcher);
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instance = this;
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}
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void SkullTileRenderer::renderSkull(float x, float y, float z, int face,
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float rot, int type,
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const std::string& extra) {
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Model* model = skeletonModel;
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switch (type) {
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case SkullTileEntity::TYPE_WITHER:
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bindTexture(&WITHER_SKELETON_LOCATION);
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break;
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case SkullTileEntity::TYPE_ZOMBIE:
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bindTexture(&ZOMBIE_LOCATION);
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// model = zombieModel;
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break;
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case SkullTileEntity::TYPE_CHAR:
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// if (!extra.empty())
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//{
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// string url = "http://skins.minecraft.net/MinecraftSkins/" +
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// StringUtil.stripColor(extra) + ".png";
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// if
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//(!instance->tileEntityRenderDispatcher->textures->hasHttpTexture(url))
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// {
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// instance->tileEntityRenderDispatcher->textures->addHttpTexture(url,
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// new MobSkinTextureProcessor());
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// }
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// bindTexture(url, "/mob/char.png");
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//}
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// else
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{
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bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
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}
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break;
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case SkullTileEntity::TYPE_CREEPER:
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bindTexture(&CREEPER_LOCATION);
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break;
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case SkullTileEntity::TYPE_SKELETON:
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default:
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bindTexture(&SKELETON_LOCATION);
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break;
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}
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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if (face != Facing::UP) {
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switch (face) {
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case Facing::NORTH:
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glTranslatef(x + 0.5f, y + .25f, z + 0.74f);
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break;
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case Facing::SOUTH:
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glTranslatef(x + 0.5f, y + .25f, z + 0.26f);
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rot = 180.0f;
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break;
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case Facing::WEST:
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glTranslatef(x + 0.74f, y + .25f, z + 0.5f);
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rot = 270.0f;
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break;
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case Facing::EAST:
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default:
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glTranslatef(x + 0.26f, y + .25f, z + 0.5f);
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rot = 90.0f;
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break;
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}
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} else {
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glTranslatef(x + 0.5f, y, z + 0.5f);
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}
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float scale = 1 / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glScalef(-1, -1, 1);
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glEnable(GL_ALPHA_TEST);
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model->render(nullptr, 0, 0, 0, rot, 0, scale, true);
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glPopMatrix();
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}
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