mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 13:23:37 +00:00
128 lines
4.3 KiB
C++
128 lines
4.3 KiB
C++
#include "minecraft/IGameServices.h"
|
|
#include "SignRenderer.h"
|
|
|
|
#include <cstdint>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "platform/renderer/renderer.h"
|
|
#include "minecraft/GameEnums.h"
|
|
#include "app/common/Colours/ColourTable.h"
|
|
#include "app/linux/LinuxGame.h"
|
|
#include "platform/XboxStubs.h"
|
|
|
|
#include "minecraft/client/Minecraft.h"
|
|
#include "minecraft/client/gui/Font.h"
|
|
#include "minecraft/client/model/SignModel.h"
|
|
#include "minecraft/client/model/geom/ModelPart.h"
|
|
#include "minecraft/client/renderer/Textures.h"
|
|
#include "minecraft/client/resources/ResourceLocation.h"
|
|
#include "minecraft/world/level/tile/Tile.h"
|
|
#include "minecraft/world/level/tile/entity/SignTileEntity.h"
|
|
#include "minecraft/world/level/tile/entity/TileEntity.h"
|
|
#include "strings.h"
|
|
|
|
ResourceLocation SignRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN);
|
|
|
|
SignRenderer::SignRenderer() { signModel = new SignModel(); }
|
|
|
|
void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y,
|
|
double z, float a, bool setColor, float alpha,
|
|
bool useCompiled) {
|
|
// 4J - dynamic cast required because we aren't using templates/generics in
|
|
// our version
|
|
std::shared_ptr<SignTileEntity> sign =
|
|
std::dynamic_pointer_cast<SignTileEntity>(_sign);
|
|
|
|
Tile* tile = sign->getTile();
|
|
|
|
glPushMatrix();
|
|
float size = 16 / 24.0f;
|
|
if (tile == Tile::sign) {
|
|
glTranslatef((float)x + 0.5f, (float)y + 0.75f * size, (float)z + 0.5f);
|
|
float rot = sign->getData() * 360 / 16.0f;
|
|
glRotatef(-rot, 0, 1, 0);
|
|
signModel->cube2->visible = true;
|
|
} else {
|
|
int face = sign->getData();
|
|
float rot = 0;
|
|
|
|
if (face == 2) rot = 180;
|
|
if (face == 4) rot = 90;
|
|
if (face == 5) rot = -90;
|
|
|
|
glTranslatef((float)x + 0.5f, (float)y + 0.75f * size, (float)z + 0.5f);
|
|
glRotatef(-rot, 0, 1, 0);
|
|
glTranslatef(0, -5 / 16.0f, -7 / 16.0f);
|
|
|
|
signModel->cube2->visible = false;
|
|
}
|
|
|
|
bindTexture(&SIGN_LOCATION); // 4J was "/item/sign.png"
|
|
|
|
glPushMatrix();
|
|
glScalef(size, -size, -size);
|
|
signModel->render(true);
|
|
glPopMatrix();
|
|
Font* font = getFont();
|
|
|
|
float s = 1 / 60.0f * size;
|
|
glTranslatef(0, 0.5f * size, 0.07f * size);
|
|
glScalef(s, -s, s);
|
|
glNormal3f(0, 0, -1 * s);
|
|
glDepthMask(false);
|
|
|
|
int col = Minecraft::GetInstance()->getColourTable()->getColor(
|
|
eMinecraftColour_Sign_Text);
|
|
std::string msg;
|
|
// need to send the new data
|
|
// Get the current language setting from the console
|
|
std::uint32_t dwLanguage = XGetLanguage();
|
|
|
|
for (int i = 0; i < MAX_SIGN_LINES; i++) // 4J - was sign.messages.size()
|
|
{
|
|
if (sign->IsVerified()) {
|
|
if (sign->IsCensored()) {
|
|
switch (dwLanguage) {
|
|
case XC_LANGUAGE_KOREAN:
|
|
case XC_LANGUAGE_JAPANESE:
|
|
case XC_LANGUAGE_TCHINESE:
|
|
msg = "Censored"; // In-game font, so English only
|
|
break;
|
|
default:
|
|
msg = gameServices().getString(IDS_STRINGVERIFY_CENSORED);
|
|
break;
|
|
}
|
|
} else {
|
|
msg = sign->GetMessage(i);
|
|
}
|
|
} else {
|
|
switch (dwLanguage) {
|
|
case XC_LANGUAGE_KOREAN:
|
|
case XC_LANGUAGE_JAPANESE:
|
|
case XC_LANGUAGE_TCHINESE:
|
|
msg =
|
|
"Awaiting Approval"; // In-game font, so English only
|
|
break;
|
|
default:
|
|
msg = gameServices().getString(IDS_STRINGVERIFY_AWAITING_APPROVAL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == sign->GetSelectedLine()) {
|
|
msg = "> " + msg + " <";
|
|
font->draw(msg, -font->width(msg) / 2,
|
|
i * 10 - (MAX_SIGN_LINES) * 5,
|
|
col); // 4J - (MAX_SIGN_LINES) was sign.messages.size()
|
|
} else {
|
|
font->draw(msg, -font->width(msg) / 2,
|
|
i * 10 - (MAX_SIGN_LINES) * 5,
|
|
col); // 4J - (MAX_SIGN_LINES) was sign.messages.size()
|
|
}
|
|
}
|
|
glDepthMask(true);
|
|
glColor4f(1, 1, 1, 1);
|
|
glPopMatrix();
|
|
}
|