4jcraft/targets/minecraft/client/renderer/tileentity/ChestRenderer.cpp
2026-04-07 15:55:45 -05:00

146 lines
4.5 KiB
C++

#include "ChestRenderer.h"
#include <memory>
#include <numbers>
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/ChestModel.h"
#include "minecraft/client/model/LargeChestModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/tileentity/TileEntityRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/level/tile/ChestTile.h"
#include "minecraft/world/level/tile/Tile.h"
#include "minecraft/world/level/tile/entity/ChestTileEntity.h"
#include "minecraft/world/level/tile/entity/TileEntity.h"
ResourceLocation ChestRenderer::CHEST_LARGE_TRAP_LOCATION =
ResourceLocation(TN_TILE_LARGE_TRAP_CHEST);
// ResourceLocation ChestRenderer::CHEST_LARGE_XMAS_LOCATION =
// ResourceLocation(TN_TILE_LARGE_XMAS_CHEST);
ResourceLocation ChestRenderer::CHEST_LARGE_LOCATION =
ResourceLocation(TN_TILE_LARGE_CHEST);
ResourceLocation ChestRenderer::CHEST_TRAP_LOCATION =
ResourceLocation(TN_TILE_TRAP_CHEST);
// ResourceLocation ChestRenderer::CHEST_XMAS_LOCATION =
// ResourceLocation(TN_TILE_XMAS_CHEST);
ResourceLocation ChestRenderer::CHEST_LOCATION =
ResourceLocation(TN_TILE_CHEST);
ChestRenderer::ChestRenderer() : TileEntityRenderer() {
chestModel = new ChestModel();
largeChestModel = new LargeChestModel();
xmasTextures = false;
// 4J Stu - Disable this
}
ChestRenderer::~ChestRenderer() {
delete chestModel;
delete largeChestModel;
}
void ChestRenderer::render(std::shared_ptr<TileEntity> _chest, double x,
double y, double z, float a, bool setColor,
float alpha, bool useCompiled) {
// 4J Convert as we aren't using a templated class
std::shared_ptr<ChestTileEntity> chest =
std::dynamic_pointer_cast<ChestTileEntity>(_chest);
int data;
if (!chest->hasLevel()) {
data = 0;
} else {
Tile* tile = chest->getTile();
data = chest->getData();
if (dynamic_cast<ChestTile*>(tile) != nullptr && data == 0) {
((ChestTile*)tile)
->recalcLockDir(chest->getLevel(), chest->x, chest->y,
chest->z);
data = chest->getData();
}
chest->checkNeighbors();
}
if (chest->n.lock() != nullptr || chest->w.lock() != nullptr) return;
ChestModel* model;
if (chest->e.lock() != nullptr || chest->s.lock() != nullptr) {
model = largeChestModel;
if (chest->getType() == ChestTile::TYPE_TRAP) {
bindTexture(&CHEST_LARGE_TRAP_LOCATION);
}
// else if (xmasTextures)
//{
// bindTexture(&CHEST_LARGE_XMAS_LOCATION);
// }
else {
bindTexture(&CHEST_LARGE_LOCATION);
}
} else {
model = chestModel;
if (chest->getType() == ChestTile::TYPE_TRAP) {
bindTexture(&CHEST_TRAP_LOCATION);
}
// else if (xmasTextures)
//{
// bindTexture(&CHEST_XMAS_LOCATION);
// }
else {
bindTexture(&CHEST_LOCATION);
}
}
glPushMatrix();
glEnable(GL_RESCALE_NORMAL);
// if( setColor ) glColor4f(1, 1, 1, 1);
if (setColor) glColor4f(1, 1, 1, alpha);
glTranslatef((float)x, (float)y + 1, (float)z + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
int rot = 0;
if (data == 2) rot = 180;
if (data == 3) rot = 0;
if (data == 4) rot = 90;
if (data == 5) rot = -90;
if (data == 2 && chest->e.lock() != nullptr) {
glTranslatef(1, 0, 0);
}
if (data == 5 && chest->s.lock() != nullptr) {
glTranslatef(0, 0, -1);
}
glRotatef(rot, 0, 1, 0);
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
if (chest->n.lock() != nullptr) {
float open2 =
chest->n.lock()->oOpenness +
(chest->n.lock()->openness - chest->n.lock()->oOpenness) * a;
if (open2 > open) open = open2;
}
if (chest->w.lock() != nullptr) {
float open2 =
chest->w.lock()->oOpenness +
(chest->w.lock()->openness - chest->w.lock()->oOpenness) * a;
if (open2 > open) open = open2;
}
open = 1 - open;
open = 1 - open * open * open;
model->lid->xRot = -(open * std::numbers::pi / 2);
model->render(useCompiled);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if (setColor) glColor4f(1, 1, 1, 1);
}