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117 lines
3.9 KiB
C++
117 lines
3.9 KiB
C++
#include "ZombieRenderer.h"
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#include <math.h>
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#include <numbers>
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#include "java/Class.h"
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#include "minecraft/client/model/HumanoidModel.h"
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#include "minecraft/client/model/VillagerZombieModel.h"
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#include "minecraft/client/model/ZombieModel.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/entity/HumanoidMobRenderer.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/monster/Zombie.h"
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ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);
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ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);
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ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(
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TN_MOB_ZOMBIE_VILLAGER);
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ZombieRenderer::ZombieRenderer()
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: HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) {
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modelVersion = 1;
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defaultModel = humanoidModel;
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villagerModel = new VillagerZombieModel();
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defaultArmorParts1 = nullptr;
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defaultArmorParts2 = nullptr;
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villagerArmorParts1 = nullptr;
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villagerArmorParts2 = nullptr;
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createArmorParts();
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}
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void ZombieRenderer::createArmorParts() {
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delete armorParts1;
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delete armorParts2;
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armorParts1 = new ZombieModel(1.0f, true);
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armorParts2 = new ZombieModel(0.5f, true);
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defaultArmorParts1 = armorParts1;
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defaultArmorParts2 = armorParts2;
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villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
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villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
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}
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int ZombieRenderer::prepareArmor(std::shared_ptr<LivingEntity> _mob, int layer,
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float a) {
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
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}
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void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a) {
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation* ZombieRenderer::getTextureLocation(
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std::shared_ptr<Entity> entity) {
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(entity);
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// TODO Extract this clusterfck into 3 renderers
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if (entity->instanceof(eTYPE_PIGZOMBIE)) {
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return &ZOMBIE_PIGMAN_LOCATION;
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}
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if (mob->isVillager()) {
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return &ZOMBIE_VILLAGER_LOCATION;
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}
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return &ZOMBIE_LOCATION;
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}
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void ZombieRenderer::additionalRendering(std::shared_ptr<LivingEntity> _mob,
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float a) {
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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HumanoidMobRenderer::additionalRendering(_mob, a);
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}
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void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob) {
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if (mob->isVillager()) {
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// if (modelVersion != villagerModel->version())
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//{
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// villagerModel = new VillagerZombieModel();
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// modelVersion = villagerModel->version();
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// villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
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// villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
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// }
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model = villagerModel;
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armorParts1 = villagerArmorParts1;
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armorParts2 = villagerArmorParts2;
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} else {
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model = defaultModel;
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armorParts1 = defaultArmorParts1;
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armorParts2 = defaultArmorParts2;
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}
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humanoidModel = (HumanoidModel*)model;
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}
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void ZombieRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob,
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float bob, float bodyRot, float a) {
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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if (mob->isConverting()) {
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bodyRot +=
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(float)(cos(mob->tickCount * 3.25) * std::numbers::pi * .25f);
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}
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HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
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} |