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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#include "WitherSkullRenderer.h"
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#include <memory>
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#include "platform/renderer/renderer.h"
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#include "minecraft/client/model/SkeletonHeadModel.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/Entity.h"
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#include "minecraft/world/entity/projectile/WitherSkull.h"
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ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(
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TN_MOB_WITHER_INVULNERABLE);
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ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
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WitherSkullRenderer::WitherSkullRenderer() { model = new SkeletonHeadModel(); }
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void WitherSkullRenderer::render(std::shared_ptr<Entity> entity, double x,
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double y, double z, float rot, float a) {
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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float headRot = rotlerp(entity->yRotO, entity->yRot, a);
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float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
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glTranslatef((float)x, (float)y, (float)z);
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float scale = 1 / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glScalef(-1, -1, 1);
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glEnable(GL_ALPHA_TEST);
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bindTexture(entity);
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model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
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glPopMatrix();
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}
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ResourceLocation* WitherSkullRenderer::getTextureLocation(
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std::shared_ptr<Entity> entity) {
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std::shared_ptr<WitherSkull> mob =
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std::dynamic_pointer_cast<WitherSkull>(entity);
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return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
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}
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float WitherSkullRenderer::rotlerp(float from, float to, float a) {
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float diff = to - from;
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while (diff < -180) diff += 360;
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while (diff >= 180) diff -= 360;
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return from + a * diff;
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} |