4jcraft/targets/minecraft/client/renderer/entity/WitchRenderer.cpp
2026-04-07 15:55:45 -05:00

122 lines
4.2 KiB
C++

#include "WitchRenderer.h"
#include <memory>
#include <vector>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/model/WitchModel.h"
#include "minecraft/client/model/geom/Model.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/client/renderer/ItemInHandRenderer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/TileRenderer.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/item/BowItem.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/tile/Tile.h"
ResourceLocation WitchRenderer::WITCH_LOCATION = ResourceLocation(TN_MOB_WITCH);
WitchRenderer::WitchRenderer() : MobRenderer(new WitchModel(0), 0.5f) {
witchModel = dynamic_cast<WitchModel*>(model);
}
void WitchRenderer::render(std::shared_ptr<Entity> entity, double x, double y,
double z, float rot, float a) {
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(entity);
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
witchModel->holdingItem = item != nullptr;
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation* WitchRenderer::getTextureLocation(
std::shared_ptr<Entity> entity) {
return &WITCH_LOCATION;
}
void WitchRenderer::additionalRendering(std::shared_ptr<LivingEntity> entity,
float a) {
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(entity);
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
MobRenderer::additionalRendering(mob, a);
std::shared_ptr<ItemInstance> item = mob->getCarriedItem();
if (item != nullptr) {
glPushMatrix();
if (model->young) {
float s = 0.5f;
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
glRotatef(-20, -1, 0, 0);
glScalef(s, s, s);
}
witchModel->nose->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 8.5f / 16.0f, 3.5f / 16.0f);
if (item->id < 256 &&
TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) {
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(s, -s, s);
} else if (item->id == Item::bow->id) {
float s = 10 / 16.0f;
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
glRotatef(-20, 0, 1, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
} else if (Item::items[item->id]->isHandEquipped()) {
float s = 10 / 16.0f;
if (Item::items[item->id]->isMirroredArt()) {
glRotatef(180, 0, 0, 1);
glTranslatef(0, -2 / 16.0f, 0);
}
translateWeaponItem();
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
} else {
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
glRotatef(-15, 1, 0, 0);
glRotatef(40, 0, 0, 1);
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
if (item->getItem()->hasMultipleSpriteLayers()) {
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item,
1);
}
glPopMatrix();
}
}
void WitchRenderer::translateWeaponItem() { glTranslatef(0, 3 / 16.0f, 0); }
void WitchRenderer::scale(std::shared_ptr<LivingEntity> mob, float a) {
float s = 15 / 16.0f;
glScalef(s, s, s);
}