4jcraft/targets/minecraft/client/renderer/entity/VillagerRenderer.cpp
2026-04-07 15:55:45 -05:00

78 lines
2.9 KiB
C++

#include "VillagerRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "minecraft/client/model/VillagerModel.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/npc/Villager.h"
ResourceLocation VillagerRenderer::VILLAGER_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_VILLAGER);
ResourceLocation VillagerRenderer::VILLAGER_FARMER_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_FARMER);
ResourceLocation VillagerRenderer::VILLAGER_LIBRARIAN_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_LIBRARIAN);
ResourceLocation VillagerRenderer::VILLAGER_PRIEST_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_PRIEST);
ResourceLocation VillagerRenderer::VILLAGER_SMITH_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_SMITH);
ResourceLocation VillagerRenderer::VILLAGER_BUTCHER_LOCATION =
ResourceLocation(TN_MOB_VILLAGER_BUTCHER);
VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f) {
villagerModel = (VillagerModel*)model;
}
int VillagerRenderer::prepareArmor(std::shared_ptr<LivingEntity> villager,
int layer, float a) {
return -1;
}
void VillagerRenderer::render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a) {
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation* VillagerRenderer::getTextureLocation(
std::shared_ptr<Entity> _mob) {
std::shared_ptr<Villager> mob = std::dynamic_pointer_cast<Villager>(_mob);
switch (mob->getProfession()) {
case Villager::PROFESSION_FARMER:
return &VILLAGER_FARMER_LOCATION;
case Villager::PROFESSION_LIBRARIAN:
return &VILLAGER_LIBRARIAN_LOCATION;
case Villager::PROFESSION_PRIEST:
return &VILLAGER_PRIEST_LOCATION;
case Villager::PROFESSION_SMITH:
return &VILLAGER_SMITH_LOCATION;
case Villager::PROFESSION_BUTCHER:
return &VILLAGER_BUTCHER_LOCATION;
default:
return &VILLAGER_LOCATION;
}
}
void VillagerRenderer::additionalRendering(std::shared_ptr<LivingEntity> mob,
float a) {
MobRenderer::additionalRendering(mob, a);
}
void VillagerRenderer::scale(std::shared_ptr<LivingEntity> _mob, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Blaze rather than shared_ptr<Entity> we have here - do some casting
// around instead
std::shared_ptr<Villager> mob = std::dynamic_pointer_cast<Villager>(_mob);
float s = 15 / 16.0f;
if (mob->getAge() < 0) {
s *= 0.5;
shadowRadius = 0.25f;
} else
shadowRadius = 0.5f;
glScalef(s, s, s);
}