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90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
#include "VillagerGolemRenderer.h"
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#include <cmath>
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#include <memory>
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#include <numbers>
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#include "platform/renderer/renderer.h"
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#include "minecraft/SharedConstants.h"
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#include "minecraft/client/model/VillagerGolemModel.h"
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#include "minecraft/client/model/geom/ModelPart.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/client/renderer/TileRenderer.h"
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#include "minecraft/client/renderer/entity/MobRenderer.h"
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#include "minecraft/client/renderer/texture/TextureAtlas.h"
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#include "minecraft/client/resources/ResourceLocation.h"
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#include "minecraft/world/entity/LivingEntity.h"
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#include "minecraft/world/entity/animal/VillagerGolem.h"
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#include "minecraft/world/level/tile/PlantTile.h"
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#include "minecraft/world/level/tile/Tile.h"
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ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION =
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ResourceLocation(TN_MOB_VILLAGER_GOLEM);
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VillagerGolemRenderer::VillagerGolemRenderer()
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: MobRenderer(new VillagerGolemModel(), 0.5f) {
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golemModel = (VillagerGolemModel*)model;
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}
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void VillagerGolemRenderer::render(std::shared_ptr<Entity> mob, double x,
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double y, double z, float rot, float a) {
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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void VillagerGolemRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob,
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float bob, float bodyRot, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Blaze rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<VillagerGolem> mob =
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std::dynamic_pointer_cast<VillagerGolem>(_mob);
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MobRenderer::setupRotations(mob, bob, bodyRot, a);
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if (mob->walkAnimSpeed < 0.01) return;
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float p = 13;
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float wp = mob->walkAnimPos - mob->walkAnimSpeed * (1 - a) + 6;
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float triangleWave =
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(std::abs(std::fmod(wp, p) - p * 0.5f) - p * 0.25f) / (p * 0.25f);
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glRotatef(6.5f * triangleWave, 0, 0, 1);
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}
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ResourceLocation* VillagerGolemRenderer::getTextureLocation(
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std::shared_ptr<Entity> mob) {
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return &GOLEM_LOCATION;
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}
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void VillagerGolemRenderer::additionalRendering(
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std::shared_ptr<LivingEntity> _mob, float a) {
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// 4J - original version used generics and thus had an input parameter of
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// type Blaze rather than shared_ptr<Entity> we have here - do some casting
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// around instead
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std::shared_ptr<VillagerGolem> mob =
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std::dynamic_pointer_cast<VillagerGolem>(_mob);
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MobRenderer::additionalRendering(mob, a);
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if (mob->getOfferFlowerTick() == 0) return;
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glEnable(GL_RESCALE_NORMAL);
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glPushMatrix();
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// dont ask me how I got the flower into his hand.
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glRotatef(5 + 180 * golemModel->arm0->xRot / std::numbers::pi, 1, 0, 0);
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glTranslatef(-11 / 16.0f, 20 / 16.0f, -15 / 16.0f);
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glRotatef(90, 1, 0, 0);
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float s = 0.8f;
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glScalef(s, -s, s);
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if (SharedConstants::TEXTURE_LIGHTING) {
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int col = mob->getLightColor(a);
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int u = col % 65536;
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int v = col / 65536;
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glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
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glColor4f(1, 1, 1, 1);
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}
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glColor4f(1, 1, 1, 1);
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bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon
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tileRenderer->renderTile(Tile::rose, 0, 1);
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glPopMatrix();
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glDisable(GL_RESCALE_NORMAL);
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} |