4jcraft/targets/minecraft/client/renderer/entity/TntRenderer.cpp
2026-04-07 15:55:45 -05:00

64 lines
2.1 KiB
C++

#include "TntRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "minecraft/SharedConstants.h"
#include "minecraft/client/renderer/TileRenderer.h"
#include "minecraft/client/renderer/texture/TextureAtlas.h"
#include "minecraft/world/entity/Entity.h"
#include "minecraft/world/entity/item/PrimedTnt.h"
#include "minecraft/world/level/tile/Tile.h"
TntRenderer::TntRenderer() {
renderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
void TntRenderer::render(std::shared_ptr<Entity> _tnt, double x, double y,
double z, float rot, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<PrimedTnt> tnt = std::dynamic_pointer_cast<PrimedTnt>(_tnt);
glPushMatrix();
glTranslatef((float)x, (float)y, (float)z);
if (tnt->life - a + 1 < 10) {
float g = 1 - ((tnt->life - a + 1) / 10.0f);
if (g < 0) g = 0;
if (g > 1) g = 1;
g = g * g;
g = g * g;
float s = 1.0f + g * 0.3f;
glScalef(s, s, s);
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
bindTexture(tnt);
// 4J - change brought forward from 1.8.2
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
renderer->renderTile(Tile::tnt, 0, brightness);
if (tnt->life / 5 % 2 == 0) {
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f(1, 1, 1, br);
renderer->setColor = false; // 4J added so that renderTile doesn't set
// its own colour here
renderer->renderTile(Tile::tnt, 0, 1);
renderer->setColor = true; // 4J added so that renderTile doesn't set
// its own colour here
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
}
ResourceLocation* TntRenderer::getTextureLocation(std::shared_ptr<Entity> mob) {
return &TextureAtlas::LOCATION_BLOCKS;
}