4jcraft/targets/minecraft/client/renderer/entity/SquidRenderer.cpp
2026-04-07 15:55:45 -05:00

52 lines
1.8 KiB
C++

#include "SquidRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/Squid.h"
class Model;
ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
SquidRenderer::SquidRenderer(Model* model, float shadow)
: MobRenderer(model, shadow) {}
void SquidRenderer::render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a) {
MobRenderer::render(mob, x, y, z, rot, a);
}
void SquidRenderer::setupRotations(std::shared_ptr<LivingEntity> _mob,
float bob, float bodyRot, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Squid> mob = std::dynamic_pointer_cast<Squid>(_mob);
float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
glTranslatef(0, 0.5f, 0);
glRotatef(180 - bodyRot, 0, 1, 0);
glRotatef(bodyXRot, 1, 0, 0);
glRotatef(bodyZRot, 0, 1, 0);
glTranslatef(0, -1.2f, 0);
}
float SquidRenderer::getBob(std::shared_ptr<LivingEntity> _mob, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Squid> mob = std::dynamic_pointer_cast<Squid>(_mob);
return mob->oldTentacleAngle +
(mob->tentacleAngle - mob->oldTentacleAngle) * a;
}
ResourceLocation* SquidRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &SQUID_LOCATION;
}