4jcraft/targets/minecraft/client/renderer/entity/SnowManRenderer.cpp
2026-04-07 15:55:45 -05:00

60 lines
2.2 KiB
C++

#include "SnowManRenderer.h"
#include <memory>
#include "platform/renderer/renderer.h"
#include "EntityRenderDispatcher.h"
#include "minecraft/client/model/SnowManModel.h"
#include "minecraft/client/model/geom/ModelPart.h"
#include "minecraft/client/renderer/ItemInHandRenderer.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/TileRenderer.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/SnowMan.h"
#include "minecraft/world/item/Item.h"
#include "minecraft/world/item/ItemInstance.h"
#include "minecraft/world/level/tile/Tile.h"
ResourceLocation SnowManRenderer::SNOWMAN_LOCATION =
ResourceLocation(TN_MOB_SNOWMAN);
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f) {
model = (SnowManModel*)MobRenderer::model;
this->setArmor(model);
}
void SnowManRenderer::additionalRendering(std::shared_ptr<LivingEntity> _mob,
float a) {
// 4J - original version used generics and thus had an input parameter of
// type SnowMan rather than shared_ptr<Mob> we have here - do some casting
// around instead
std::shared_ptr<SnowMan> mob = std::dynamic_pointer_cast<SnowMan>(_mob);
MobRenderer::additionalRendering(mob, a);
std::shared_ptr<ItemInstance> headGear =
std::make_shared<ItemInstance>(Tile::pumpkin, 1);
if (headGear != nullptr && headGear->getItem()->id < 256) {
glPushMatrix();
model->head->translateTo(1 / 16.0f);
if (TileRenderer::canRender(
Tile::tiles[headGear->id]->getRenderShape())) {
float s = 10 / 16.0f;
glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
glRotatef(90, 0, 1, 0);
glScalef(s, -s, s);
}
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear,
0);
glPopMatrix();
}
}
ResourceLocation* SnowManRenderer::getTextureLocation(
std::shared_ptr<Entity> mob) {
return &SNOWMAN_LOCATION;
}