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19 lines
474 B
C++
19 lines
474 B
C++
#pragma once
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#include "HumanoidMobRenderer.h"
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class ResourceLocation;
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class SkeletonRenderer : public HumanoidMobRenderer {
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private:
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static ResourceLocation SKELETON_LOCATION;
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static ResourceLocation WITHER_SKELETON_LOCATION;
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public:
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SkeletonRenderer();
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protected:
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virtual void scale(std::shared_ptr<LivingEntity> mob, float a);
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void translateWeaponItem();
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virtual ResourceLocation* getTextureLocation(
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std::shared_ptr<Entity> entity);
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}; |