4jcraft/targets/minecraft/client/renderer/entity/PigRenderer.cpp
2026-04-01 18:17:44 -05:00

43 lines
1.3 KiB
C++

#include "PigRenderer.h"
#include <memory>
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/client/renderer/entity/MobRenderer.h"
#include "minecraft/client/resources/ResourceLocation.h"
#include "minecraft/world/entity/LivingEntity.h"
#include "minecraft/world/entity/animal/Pig.h"
class Model;
ResourceLocation PigRenderer::PIG_LOCATION = ResourceLocation(TN_MOB_PIG);
ResourceLocation PigRenderer::SADDLE_LOCATION = ResourceLocation(TN_MOB_SADDLE);
PigRenderer::PigRenderer(Model* model, Model* armor, float shadow)
: MobRenderer(model, shadow) {
setArmor(armor);
}
int PigRenderer::prepareArmor(std::shared_ptr<LivingEntity> _pig, int layer,
float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Pig> pig = std::dynamic_pointer_cast<Pig>(_pig);
if (layer == 0 && pig->hasSaddle()) {
bindTexture(&SADDLE_LOCATION);
return 1;
}
return -1;
}
void PigRenderer::render(std::shared_ptr<Entity> mob, double x, double y,
double z, float rot, float a) {
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation* PigRenderer::getTextureLocation(std::shared_ptr<Entity> mob) {
return &PIG_LOCATION;
}